Wednesday, 26 April 2017

Leptis Magna Season 2, Episode 14 (Finale)

Following on from the last episode, we carry onto the next round. My posts are in blue, Marks are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione - note that this version may have differences to the current version. Each round will be posted as a weekly episode.

The Legate and his guards & entourage will enter on the street at bottom L and follow it around the corner to exit at top C. The famous Markets he is to visit are just off-table there.

The next photo below shows the situation at the end of move 1. The white marker shows Macer, surrounded by his bodyguards and entourage in a formation that ensures no one can get into contact with him. The red marker at top is Senex who has entered the scene over the footbridge. The other two red markers show (a) Quadratus and his dog loitering in an alleyway and (b) Flaviana and two of her "sisters" trying for customers at a street corner.

Senex rolled well in turn 2 and moved to position himself behind the Legate's party, seeking an opportunity to strike. It looked as if he would have to kill an entourage member to get to Macer, unless some lucky chance arose. The main problem for Macer and his group is that they are only able to move at S speed if they want to keep their formation, because of the jostling crowds.

Luckily for Senex an opportunity arose right away, when in turn 3 one of the entourage members rolled a turnover, separating both of them from Macer and the two guards who moved on ahead. Senex's luck held when his turn came: he rolled 3 actions. He moved up and struck at Macer from behind. However Macer was somehow able to dodge the blow, or perhaps Senex got cold feet. I dare say it's lucky Quadratus did not see the incident or he would have used some choice words about incompetence! I gave Senex an ambush bonus, but still not enough. Because of the total surprise factor I allowed Senex to run off for his third action without facing a free hack. He ducked down a small alleyway. But now Macer knows there is a plot afoot.

Macer tries regrouping his party before moving on, not because he dismisses the plot, but because he knows there is a picket of legionaries on guard duty at the market gates, not too far ahead (just off table). Once there he will be safe. But his entourage seems to have gotten lost in the crowd and continues to lag behind, so he and his loyal guards push on without waiting.

The next photo shows the situation at the end of turn 4. Macers party is split in two, with himself and the bodyguards pushing on ahead and the entourage trailing behind. Senex has rolled well for actions again and does a rat-run along some alleys to position himself near Quadratus and Flaviana, at a spot where the Legate will have to pass.

And the next photo shows a view down the street as we approach the critical moment. Macer can be seen accompanied by his two guards (with red and yellow shields), and further back behind them his lagging entourage members. Flaviana and her sisters are doing their best to distract passers-by on the side-street corner, and Senex can be seen next to them (with the white tunic and raised sword). Quadratus and Rufus are also in the side street, just out of camera shot.
In turn 5  Macer and the guards come within distract range of Flaviana, while his entourage further splinters when one of them rolls a turnover. The conspirators bide their time waiting to see how the distract affects their target's next turn. Turn 6: Hells bells! No effect, both guards and Legate walk right past the alluring Flaviana and the other exotic dancers, without a second glance. Who would have thought it.

But it is "now or never" time. Quadratus steps in to try and create an opportunity. He moves closer to the guards and unleashes Rufus to attack the nearest guard. Rufus jumps on the unlucky guard, savaging him and he falls to the ground. Senex rolls three actions and moves in for a power blow on Macer. I did not give Senex the ambush bonus this time, but he beats Macer anyway, who falls, wounded. Quadratus then attempts to move in the finish the job but is hindered by passing civilians (rolls insufficient actions).

Turn 7, and the Legate's party looks in trouble: one guard and the Legate himself are on the ground with attackers in contact. The other guard rolls low and is unable to intervene. The mauled guard rolls better, stands up and counter attacks and Rufus falls. Macer rolls three actions. He stands up and attacks Senex with a power blow, but without result. The entourage are not coming to help, they roll turnover again and are apparently lost in the throng.

Senex also rolls three actions and attacks Macer with a power blow but Macer manages to fell him!  Rufus also gets back in the fight and continues the fight with the guard. Quadratus is still unable to intervene.

Turn 8: everything goes pear-shaped for the conspirators. Macer kills the fallen Senex. The two guards get together and kill Rufus. A picket of legionaries, alerted by the commotion, emerge from the markets and move at the double towards the scene. Even the long-lost entourage get their bearings again and move up.

All Flaviana and Quadratus can do is go their separate ways, slinking back into the alleyways before any attention is drawn to them.

Quite a bad turn of events! Looks like it all came down to that last blow of Senex which completely failed…

A bitter end to the campaign, Quadratus will miss his dog, and Androcles falls out of favour with the procurator, having failed at the assassination. One question that no doubt distracted Senex is why Flaviana failed to help, was she secretly paid more by the Legatus all along??


It seemed like a close run thing with your description, but did it favour the legate too much? One concern I had was the “Lucky” trait on the Legatus, in that a good hit could be undone.

It was tilted to the Legate but that was in keeping with the somewhat amateurish nature of the assassination attempt. If Garutianus had been a serious conspirator he would have arranged multiple assassins at the least.

In the end I did not use Macer's "lucky" ability, although it was tempting when he was knocked down. I decided to reserve it until needed to avoid total disaster, which it never was.

On reflection I think the failure of the first attempt by Senex was because Macer was wearing armour under his toga.

Flaviana was genuinely trying to help ... the problem was that after Senex's first botched attempt, Macer and his guards were far too wary to stop and enjoy the show the girls were putting on.

I feel Androcles will be in a spot of bother, as the body of Senex may be traceable to his ludus (through information provided by the ubiquitous Samasu and the other Macer) and he will then have inconvenient questions to answer. The Legate could then confiscate the ludus and give it to his brother. He had better leave town now before Garutianus has him arrested and "disappears" him to prevent him confessing.

Oh well, the procurator got it right in the end, as mentioned by Tacitus in his annals: (histories book 1, chapter 7)

"It happened too that the executions of Clodius Macer and Fonteius Capito were reported at this same time. Macer, who had unquestionably been making trouble in Africa, had been executed by Trebonius Garutianus, the imperial agent, at Galba's orders."

Multiple assassins being present (such as JFK conspiracies or the King and Assassins game) would have been interesting, but think that this would have been more fun if the fight was moderated (or controlled) by an umpire, so that Senex would not know of their existence. They probably were there, but Quadratus fled before seeing them :) Androcles might get some credit from Garutianus for creating the opening...

I was worried it would be too tough, the intention is that the gladiator does not meet his end during an "inbetween" action. However, it does follow the strange trend we have had that once the first gladiator goes, the second follows shortly after. And it was a spectacular finale!

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