Tuesday 28 April 2020

Arena Games Campaign

In my last blog post, I statted up a group of 54mm gladiators for playing Munera Sine Missione and Arena Games. I thought I would play out the suggested campaign at the back of the Arena Games rules. The campaign takes the form of a knockout competition, so that 7 games are needed to play with 8 figures - round one the 8 gladiators fight in pairs over 4 games. Tis then halves as the winners paly each other in pairs in two games, then there is the final fight.

One challenge was that I was doing this solo, and there is a dice allocation mechanic in the rules which involves a bit of bluffing and setting up a future move. I decided initially on using a dice roll to work out how the points were allocated, but his gave some strange results. Eventually I just used judgement on how to allocate the points.

I am using 54mm gladiators that I covered in my last post 54mm Gladiators. The initial draw looks like this;


Fight 1: Flamma (Myrmillo) vs Proculus (Thracian)
These two evenly matched gladiators traded blow for blow until Flamma took too many hits to the legs and was reduced to a one hex move. Proculus could not finish it off and ended up losing his shield. This was down to the wire with both gladiators down to 4 or 3 attack dice from 6. The critical time came in the 6th turn where Flamma won initiative and had Proculus against a wall, and then getting the critical body blow, so it did not go to appealoculus. For his efforts, Proculus gained a +1 to inititaive skill. Here is the final position:



Fight 2: Piscator (Retiarius) vs Ferox (Contra-Retiarius)
This fight started with a successful net toss by Piscator, who was able to inflict 4 wounds before Ferox broke free. Piscator tried some fancy manoeuvring rather than trying to retrieve his net which backfired when Ferox got some solid leg hits reducing Piscator to a one hex move. With the movement advantage gone, and the net too far away to retrieve, Ferox closed out the fight in the 3rd turn with an attack to the head, which was another mortal wound. The main lesson was for the Retiarius to always retrieve the net...Ferox gained a popularity skill. Here is the final position:



Fight 3: Memnon (Myrmillo) vs Brennus (Velite)
This was going to be interesting, as in some test games earlier, Brennus was very hard to beat. Brennus was a lot more successful in his attacks, doing 7 hits on Memnon, but they were all scattered. Brennus only too 4 hits, but 3 were to the head meaning....another mortal wound in game terms. A win to Memnon, who also gained a popularity skill. I'm not sure that skill is too useful, however, as none of the fights have gone to crowd appeal yet. Here is the final position:



Fight 4: Diodorus (Dimachaerus) vs Clitus (Hoplomachus)
Clitus had better armour, but Diodorus was faster with a good double sword attack. Diodorus was finding it difficult to break through the armour after 2 turns of trying. So he gambled on getting rear attacks by trying to finish the turn at the back of Clitus, hoping to win initiative. Clitus won initiative on the 3rd turn and made Diodurus pay. Diodorus tries again, but again lost initiative, eventually losing on the 4th turn with another mortal wound to the head. Clitus only took one wound in the whole fight, which sent an ominous message. He also gained the +1 initiative skill, which seemed appropriate. Here is the final position:



The position after the first "round 1" fights;


Qualifying Fight 5: Ferox (Contra-Retiarius) vs Flamma (Myrmillo)
Flamma started with a strong attack that only caused one wound to the heavily armoured Ferox. Then Ferox countered with a quick 3 wounds to Flamma, who was now reduced to 5 attack dice. It seemed that Flamma was now doomed. Flamma tried the (failed) Diodorus tactic of ending the turn at the rear and attempt to win initiative. Flamma pulled it off and was able really damage and wear down Ferox. Unlike previous fights, the wounds were fairly scattered so Ferox was tkane down to zero stamina by the 4th turn - the +1 initiative skill to Flamma worked. It went to appeal. Being the 4th turn, Ferox needed a 6 on a D10 to survive, but had the popularity skill giving a +1. He rolled a 5, so that skill worked 2. The first time the loser has survived a fight. Flamma gained the initiative skill.

Qualifying Fight 6: Memnon (Myrmillo) vs Clitus (Hoplomachus)
It looked like Clitus had the edge in this fight, better armour, the same initiative, and a long reach spear. Memon had to start fast, which he did, scoring 2 hits on Clitus. However, Clitus got probably the best combat rolls of the tournament so far, inflicting 6 wounds on Memon, 5 on 1 leg, so reducing Memnon to a 1 hex move. Against a gladiator that has a 2 hex attack range with the spear, this become mission impossible. Memnon could have thrown his sword, but that was a low percentage play against a relatively healthy Clitus. Memon was worn down to below zero stamina, ending the fight. Clitus gained the popularity skill (though there has only been 1 appeal in 6 fights....), not sure why these gladiators want the crowd. Here is the final position:


Here is the position leading up to the final fight:
Final: Flamma (Myrmillo) vs Clitus (Hoplomachus)
The final fight. Of the 2, Clitus had been the more convincing so far. This was to prove an epically dour fight, as neither gladiator wanted to take too much risk. The first breakthrough came when Clitus took enough hits to lose his shield. This turned the fight to Flamma's favour. The critical point came where Flamma skirted with the Arena wall to get a rear attack, and Clitus won initiative and tried to rein a flurry of blows upon Flamma, but the attack failed. Clitus was taken to zero Stamina by the 7th turn, the longest fight so far. It went to appeal - on the 7th turn, a roll 4+ was needed, and Clitus had +1 for popularity. He rolled a 2..... Here is the final position:



This was quite a deadly campaign, only two gladiators from eight survived. A lot happens in each turn, and though the games last a maximum of 10 turns, the average length was 4 turns. The games did provide a lot of action and there was plenty of movement.

Saturday 25 April 2020

54mm Pegasus Gladiators

A while ago I acquired a couple of packs of Pegasus 54mm plastic gladiators. They seemed quite cheap (compared to the metal ones that can be bought), have some good action poses, and cover all the standard gladiator types. I thought they might be good for use in conventions, as they are a lot easier to see from a distance. The Pegasus gladiators are a bit shorter than the metal ones (scale creep in 54mm...!), and not as detailed, but I have them anyway so thought I'd paint them up for use with one-on-one gladiator games using either Munera Sine Missione or Arena Games.

Arena Games (AG) are a simple seem more geared towards convention gaming, where you rush in and roll dice. They are far more basic than Munera Sine Missione (MSM), particularly with weaponry and shields which AG treats mostly the same. However, AG has a nice system for handling armour (distinguishing between metal and leather/padded) and damage in different body areas, which is good for 54mm, and are easy to use.

This is the first time I have tried painting 54mm. I painted them the same way I've painted 28mm figures, but realised out later on that doesn't really work. The parts I'd normally pay less attention to actually have the detail to put that little bit more effort into. I ended up going back and blacklining them (fine tipped black pigment pens worked well for this) to make the paint pop a bit more, and painted in extra details like eyes and bootlaces.

I thought I'd use the convention of assigning permanent names to each figure. I am going to restrict myself to only using names that are in the book/game Gladiator: The Game of Deadly Arena Combat in Ancient Rome. This book has wonderful background information, though the rules seem better suited to large skirmishes rather than one-on-one fights.

I'll work out stats for both MSM and AG, as an interesting exercise in how different rules interpret the same set of data....

Flamma. MSM: sword, light armour, helmet, large shield. AG: Initiative=6, Armour=6, sword
Proculus. MSM:sica, light armour, helmet. small shield. AG: Initiative=6, Armour=6, sword.
A Myrmillo and Thracian. In AG, both gladiators have identical stats. Swords and sica's are treated the same, and there is no difference between small and large shields. Both have metal armour in the same locations. In MSM, there is a difference between sword and sica, and the small and large shields.

Diodorus. MSM: 2 swords, light armour, helmet. AG: Initiative=6, Armour=6, two swords
Ferox. MSM: sword, cone, heavy armour, helmet. AG: Initiative=5, Armour=5, two swords
A Diamacheri and Contra-Retiarius. In AG, there is no rule for the cone or arbelas, so I'm treating it as a sword with metal armour. Apart from heavier armour on Felix, both are the same. In MSM, there is a difference in weaponry as there are rules for the arbelas, otherwise, Ferox is treated as heavier and less agile as well.

Clitus. MSM: long spear, sword, small shield, light armour, helmet. AG: Initiative 5, Armour 5, long spear, sword.
Memnon. MSM: sword, light armour, helmet, small shield. AG: Initiative=6, Armour=6, sword
A Hoplomachus and a myrmillo with a small shield. I like the Clitus figure it looks like a proper hoplomachus - though I re-speared it with a wire 10cm long spear. The Memnon figure in AG is the same as a Thracian or Myrmillo (such a Flamma or Proculus above), though in MSM it seems a hybrid between both - having the straight sword of the myrmillo, but the small shield of a Thracian.

Brennus. MSM: Trident, no armour, large shield. AG: Initiative=9, Armour=9, sword
Piscator. MSM: Trident, net, light armour. AG: Initiative=9, Armour=9, trident, net
The two light gladiators in the group, Brennus is a sort of velite, whereas piscator is a retiarius.
Despite the padded arm armour on Brennus, there didn't seem to be enough justification to rate the armour above "no armour" in MSM. I had to scratch build the net for Pisactor, but I think I made it too big.

Veleda. MSM: sword, light armour, small shield. AG: Initiative=8, Armour=8, sword
Acquilina. MSM: sica, light armour, small shield. AG: Initiative = 6, Amour=6, sword
These are the two gladiatrixes in the set. Interestingly, under AG, there is a reasonable difference in armour, Brunhilda has 2 pieces of metal armour (the chainmail and the shield), while Acquilina has 4 (the arm guard, greave, helmet and shield). In MSM, the armour works out the same, where both are counted as as light armour. Technically, Acquilinas helmet is not enclosed (no thick metal & face protecting grille), so is treated as part of the light armour instead. Overall, they are both light gladiators in MSM, but in AG, Aquilina is heavy (equivalent of a Thracian).

Hilarus: MSM: sword, light armour, small shield. AG: Initiative=6, Armour=6, sword
Felix: MSM: sica, light armour, small shield. AG: Base Initiative=6, Armour=6, sword
Felix looks like a Thracian, and Hilarus has a secutor helmet but with a small shield.
Stats wise, both gladiators are identical in AG, but in MSM the sica and the sword are treated differently. One really odd feature with these figures is that their padded arm armour is on their shielded arm rather than their weapons arm - not sure why they are modelled this way.

Lucius. MSM: sword, light armour, helmet, large shield. AG: Initiative=7, Armour=7, sword
Another Myrmillo. in MSM, this figure is identical the Flamma stats wise. In AG, it differs from the Flamma figure in that Lucius is slightly lighter with armour (having 1 less metal greave), as AG has more granularity in its treatment with armour.





Overall, there is a wide variety of figures in the pegasus set - there were others, such as a netted gladiator, a fallen one etc, but I didn't paint those. It seems to be missing a secutor, apart from the dwarf. The large figures look great, however, which isn't borne out in the above photos. Here is a size comparison with a 28mm figure:



All that is needed now is an arena with 5cm square hexes: