Showing posts with label Song of Shadows and Dust. Show all posts
Showing posts with label Song of Shadows and Dust. Show all posts

Wednesday, 26 April 2017

Leptis Magna Season 2, Episode 14 (Finale)

Following on from the last episode, we carry onto the next round. My posts are in blue, Marks are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione - note that this version may have differences to the current version. Each round will be posted as a weekly episode.

The Legate and his guards & entourage will enter on the street at bottom L and follow it around the corner to exit at top C. The famous Markets he is to visit are just off-table there.

The next photo below shows the situation at the end of move 1. The white marker shows Macer, surrounded by his bodyguards and entourage in a formation that ensures no one can get into contact with him. The red marker at top is Senex who has entered the scene over the footbridge. The other two red markers show (a) Quadratus and his dog loitering in an alleyway and (b) Flaviana and two of her "sisters" trying for customers at a street corner.

Senex rolled well in turn 2 and moved to position himself behind the Legate's party, seeking an opportunity to strike. It looked as if he would have to kill an entourage member to get to Macer, unless some lucky chance arose. The main problem for Macer and his group is that they are only able to move at S speed if they want to keep their formation, because of the jostling crowds.

Luckily for Senex an opportunity arose right away, when in turn 3 one of the entourage members rolled a turnover, separating both of them from Macer and the two guards who moved on ahead. Senex's luck held when his turn came: he rolled 3 actions. He moved up and struck at Macer from behind. However Macer was somehow able to dodge the blow, or perhaps Senex got cold feet. I dare say it's lucky Quadratus did not see the incident or he would have used some choice words about incompetence! I gave Senex an ambush bonus, but still not enough. Because of the total surprise factor I allowed Senex to run off for his third action without facing a free hack. He ducked down a small alleyway. But now Macer knows there is a plot afoot.


Macer tries regrouping his party before moving on, not because he dismisses the plot, but because he knows there is a picket of legionaries on guard duty at the market gates, not too far ahead (just off table). Once there he will be safe. But his entourage seems to have gotten lost in the crowd and continues to lag behind, so he and his loyal guards push on without waiting.


The next photo shows the situation at the end of turn 4. Macers party is split in two, with himself and the bodyguards pushing on ahead and the entourage trailing behind. Senex has rolled well for actions again and does a rat-run along some alleys to position himself near Quadratus and Flaviana, at a spot where the Legate will have to pass.

And the next photo shows a view down the street as we approach the critical moment. Macer can be seen accompanied by his two guards (with red and yellow shields), and further back behind them his lagging entourage members. Flaviana and her sisters are doing their best to distract passers-by on the side-street corner, and Senex can be seen next to them (with the white tunic and raised sword). Quadratus and Rufus are also in the side street, just out of camera shot.
In turn 5  Macer and the guards come within distract range of Flaviana, while his entourage further splinters when one of them rolls a turnover. The conspirators bide their time waiting to see how the distract affects their target's next turn. Turn 6: Hells bells! No effect, both guards and Legate walk right past the alluring Flaviana and the other exotic dancers, without a second glance. Who would have thought it.

But it is "now or never" time. Quadratus steps in to try and create an opportunity. He moves closer to the guards and unleashes Rufus to attack the nearest guard. Rufus jumps on the unlucky guard, savaging him and he falls to the ground. Senex rolls three actions and moves in for a power blow on Macer. I did not give Senex the ambush bonus this time, but he beats Macer anyway, who falls, wounded. Quadratus then attempts to move in the finish the job but is hindered by passing civilians (rolls insufficient actions).



Turn 7, and the Legate's party looks in trouble: one guard and the Legate himself are on the ground with attackers in contact. The other guard rolls low and is unable to intervene. The mauled guard rolls better, stands up and counter attacks and Rufus falls. Macer rolls three actions. He stands up and attacks Senex with a power blow, but without result. The entourage are not coming to help, they roll turnover again and are apparently lost in the throng.

Senex also rolls three actions and attacks Macer with a power blow but Macer manages to fell him!  Rufus also gets back in the fight and continues the fight with the guard. Quadratus is still unable to intervene.

Turn 8: everything goes pear-shaped for the conspirators. Macer kills the fallen Senex. The two guards get together and kill Rufus. A picket of legionaries, alerted by the commotion, emerge from the markets and move at the double towards the scene. Even the long-lost entourage get their bearings again and move up.


All Flaviana and Quadratus can do is go their separate ways, slinking back into the alleyways before any attention is drawn to them.


Quite a bad turn of events! Looks like it all came down to that last blow of Senex which completely failed…

A bitter end to the campaign, Quadratus will miss his dog, and Androcles falls out of favour with the procurator, having failed at the assassination. One question that no doubt distracted Senex is why Flaviana failed to help, was she secretly paid more by the Legatus all along??



AFTERTHOUGHTS

It seemed like a close run thing with your description, but did it favour the legate too much? One concern I had was the “Lucky” trait on the Legatus, in that a good hit could be undone.

It was tilted to the Legate but that was in keeping with the somewhat amateurish nature of the assassination attempt. If Garutianus had been a serious conspirator he would have arranged multiple assassins at the least.

In the end I did not use Macer's "lucky" ability, although it was tempting when he was knocked down. I decided to reserve it until needed to avoid total disaster, which it never was.

On reflection I think the failure of the first attempt by Senex was because Macer was wearing armour under his toga.

Flaviana was genuinely trying to help ... the problem was that after Senex's first botched attempt, Macer and his guards were far too wary to stop and enjoy the show the girls were putting on.

I feel Androcles will be in a spot of bother, as the body of Senex may be traceable to his ludus (through information provided by the ubiquitous Samasu and the other Macer) and he will then have inconvenient questions to answer. The Legate could then confiscate the ludus and give it to his brother. He had better leave town now before Garutianus has him arrested and "disappears" him to prevent him confessing.

Oh well, the procurator got it right in the end, as mentioned by Tacitus in his annals: (histories book 1, chapter 7)

"It happened too that the executions of Clodius Macer and Fonteius Capito were reported at this same time. Macer, who had unquestionably been making trouble in Africa, had been executed by Trebonius Garutianus, the imperial agent, at Galba's orders."

Multiple assassins being present (such as JFK conspiracies or the King and Assassins game) would have been interesting, but think that this would have been more fun if the fight was moderated (or controlled) by an umpire, so that Senex would not know of their existence. They probably were there, but Quadratus fled before seeing them :) Androcles might get some credit from Garutianus for creating the opening...

I was worried it would be too tough, the intention is that the gladiator does not meet his end during an "inbetween" action. However, it does follow the strange trend we have had that once the first gladiator goes, the second follows shortly after. And it was a spectacular finale!



Wednesday, 19 April 2017

Leptis Magna Season 2, Episode 13

Following on from the last episode, we carry onto the next round. My posts are in blue, Marks are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione - note that this version may have differences to the current version. Each round will be posted as a weekly episode.

First off – Bookkeeping! Senex last tally was 34 gold, since he has won 10 gold then 14 gold taking the total to 58 gold. He gets paid 14 gold for the boxing (1 for each wound!), but spends 6 in debauched pleasures (you did say he was carousing again) – leaving him with a total of 66 gold. In a rather unfortunate side effect of the fight, Senex suffers some facial scarring, making him somewhat less “attractive”. (note: he lost 6 from 9 wounds, so I gave it a 4 in 6 chance to scar, and rolled a 2). He was quite concerned as to what Flaviana would think of him now. This seemed to give Quadratus some sort of perverse pleasure, who commented “No longer the pretty boy, eh?”.

It was noted that the procurator, Trebonius Garutianus, was clearly impressed with the efforts of Senex, nodding approval a few times throughout the match. Though, as mentioned in your description, the discerning judges amongst the onlookers thought Subar was too rash in his choice of fighting methodology. At the end, there was an animated discussion with the procurator and Androcles. The next day, Androcles called Senex in for a discussion….
Androcles spoke a lot about politics, throwing in emperor Galba’s name, but most of it went over Senex’s head. He was only able to gather that the Legatus, a dangerous egomaniac, was to be killed, and that Senex, a now hardened fighter, was the chosen assassin. The Legatus was due to leave with his legion in the coming few days, but is anticipated to visit the famous markets of Leptis Magna. Senex, without armour, and carrying a concealed sword, was to sneak up and deliver a mortal wound. There is a big payout if Senex succeeds.

I was thinking you could run this with Songs of Shadows and Dust. Using the lists (starting page 36), the Legatus is a Militia Officer (95 points – page 36), and he is flanked by two of his infamous German bodyguard, who try to stay in base to base contact with him (Foreign Bodyguard 42 points each, page 37) for 179 points total. Senex counts as a Thraex (50 points, page 38). If Senex comes under attack, Quadratus (Retired Gladiator 54 points, page 36) will show up at any location with Rufus (Pet Dog 36 points page 38) to save him – total 140 points. I’m thinking it would be like that “Kings and Assassins” game – the Legatus starts on one side of the board and if he exits the other side, he survives. Not sure how many moves this should be, maybe 4 or 5? Both sides of the table are flanked with market stalls, and there are vignettes everywhere. Senex can replace any vignette to attack. As an option, if Flaviana is paid 5 gold (from Senex’s money, as this would be on his own initiative), she can also be on the board at any location (treat as Famous Courtesan, 38 points, page 37). She might be able to distract the German bodyguards… The Legatus has to die before he exits the board.

As you can see from the photo below, the game is all ready to go. Now for the hard part - finding time to play!

I have used a small board, only 600x900 and set up one of the main entry roads (and associated alleyways) into the famous Leptis Magna markets which L Clodius Macer is due to visit. His party will enter at lower R and follow the street around the corner to exit at top C if he survives. The markets are assumed to be just off-table at top of photo.

There is the usual street traffic, perhaps less than you would expect in such a situation. My idea at present is not to move these figures, nor count them as normal SSD bystanders who could get involved, but instead to make them obstacles the characters have to move around (or through at reduced speed). We'll see how that works out.

I have included Flaviana in the characters per your suggestion.

I have also given Macer an entourage of two people as well as his guards. A VIP like him would always be accompanied by flunkies, toadies, clients etc. They will count as civilians except have no special rules. His chief political adviser, and "a lady not his wife ...". They can be used to accidentally get in the way of anyone approaching Macer.

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Wednesday, 28 December 2016

Antioch Season 1, Episode 6

Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.

They maybe spared Lupus because of his previous record?

Perhaps Fortuna is beginning to smile on the ludus of Ahenobarbus? A good win in a prime location will boost his reputation, and the money will help too.

GALLUS wins a further 5 aureus for the win taking his balance to 20. He is also in line to pick up a fourth skill (which do you want?).

A few days after the games, the slave Helios comes to see Ahenobarbus, as usual on the pretext of collecting rent for Athenodorus, but in fact to convey the patron's requests (= instructions).

Athenodorus is in a tricky position. As a romanised Greek he is secretly despised (but feared) by his Greek compatriots in Antioch society. The Romans while appreciating his usefulness also do not fully trust him. He also faces a medium term dilemma: suspecting that Mucianus and Vespasian are plotting to seize the throne, should he throw in his lot with them or blow the whistle? As civil war continues in the West, the potential rewards of getting it right, and risks of getting it wrong, are enormous.

As City Aedile, Athenodorus is responsible for such important but boring jobs as road maintenance, markets supervision, and water supply. The actual work of course is done by public slaves including supervisors and professionals, and by contractors. He does not have any armed force. Right now this is causing him a problem that needs to be solved discreetly.

As Helios briefs Ahenobarbus, the Blue Gate market (one of the City's smaller markets, near the Damascus Gate) is being encroached on by a local standover gang, led by Pericles. They are trying to seize control and collect the usual bribes, previously going into Athenodorus's pocket, for themselves. Or, as is suspected, for another shadowy player, even Miltiades the City Prefect, another romanised Greek, and actually a Roman citizen, to whom Athenodorus nominally reports as Aedile. Obviously he must tread carefully, but he must act.

Ahenobarbus's instructions are to form a squad and ambush Pericles's gang at the market, and "get rid of them for good". The gang usually comprises 4-6 men, none of them veterans or gladiators, only street toughs, although Pericles himself is a notorious "hard man" suspected to have committed several murders. Ahenobarbus should take enough men to do a thorough job. Getting the Pericles gang to run away is not enough as they will come back with reinforcements. And none of the many civilians who will be in the market are to be harmed. The City Watch will not show up (they will be incentivised to patrol somewhere else).

Please run this as an asymmetric SBH game. The basic street fighters on each side would be Q4 C2 but veterans and gladiators that Ahenobarbus "might have available" could be Q3 C3-4? Details up to you. If Ahenobarbus goes himself, maybe a hero or combat master? The aim is to kill or capture as many as possible, including Pericles and at least 50% of his gang members. Capture would be good as they can be tortured for information.

I had a game using “Song of Shadows and Dust” using the “abduction” scenario. I had some cardboard standees that I used (though accidentally some were medieval). Not sure if I did it right, but the evil “gang” consisted of (205 points):

2 x Henchmen (Q4 C3 Grey)
1 x Henchman with cudgel (Q4 C2 Agile, Bludgeon, Quick Grey)
1 x Savvy Henchman (Q4 C3 Determined StreetFighter)
1 x Tough Henchman (Q4 C4 Hard)
1 x Henchman with Sword (Q 4 C3 Armed, Bellicose)


The gladiators were (206 points);

Ahenobarbus (Q3 C4 Armed, Champion, Combat Master, Greedy, Hard)
Gallus (Q3 C4 Armed, Bludgeon, Hard, Stubborn)
Other (Q3 C4 Armed, Bludgeon, Quick, Stubborn)



The above picture shows the 6 gang members with black bases (circled in red) entering through an arch commemorating of triumph of some random Roman general. A bunch of civilians with white bases were milling about, the two that are highlighted in green are prostitutes who have a “distract” ability, adding 1 to a figures Q dice when within a short move (one male, one female). The gang moved first but rolled a triple failure. It was clear that Pericles was not amongst the group, and they had no strong leadership. The 3 gladiators on the other hand, moved freely and attacked.




In the above picture, Gallus (unfortunately) scored a gruesome kill on one of the gang. This was crucial as 4 of the gang members immediately fled at the sight, two off table, the other two using “grey” to disappear into the crowd. Surprisingly, one gang member remained, the savvy one with “street fighter”. The second gladiator of Ahenobarbus attacked, causing only a push back on the clever opponent. Ahenobarbus himself attacked, but only managed a draw against the wily criminal – Ahenobarbus’s “hard” skill saving him from an embarrassing knock down. The Savvy Henchman attacked back, and was himself knocked down. The other gang members continued to flee, and Gallus bound the fallen savy henchman, capturing him; with the final position below;
Though an even point fight, it was a very quick, one sided engagement. Overall, a sort of failure. The gang members were not that brave (apart from one) without Pericles. One henchman dead, one captured, and 4 escaped…..

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