Following on from the last episode, we carry onto the next round. My posts are in blue, Marks are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione - note that this version may have differences to the current version. Each round will be posted as a weekly episode.
Wow, a very dramatic outcome. Macer is at a loss. It started in that cestus fight with Isaac, Macer mused. Since that time, Kemsa was not the same, he must have been bewitched by that cult out of Judea. On the other hand, he was very pleased with Mago. That trident is quite special. Macer told Mago that is was tempered by the blood of a 3 year old goat, giving it’s wielder good fortune. Mago wins 9 gold, after deducting 1 upkeep for the child, Mago’s savings are now 35 gold.
Blaming everything on Noctua, Macer decides he will spike the wines in Noctua’s ludus so that his gladiators will be too ill to fight in the next games. Samasu’s sources have learned who Noctua’s wine merchant is. The plan is to somehow intercept the next wine delivery on route and put a herbal mixture into it that causes extreme stomach pain for a week. Samasu has the pouch with the herbs, Mago is to go as “security” in case something goes wrong. Both are cloaked and it is late evening. Unexpectedly, the wine cart left early and got to the outside of Noctua’s ludus by the time Samasu spotted it. It was full of amphoras (earthenware jugs). The merchant was greeted by two armed guards of Noctua who started talking about the wine. While distracted, Samasu snuck up to the back of the cart with his pouch full of herbs, while Mago hid out of view around a corner. Samasu was trying to remove a cork seal on one of the amphora’s when one of them fell, making a loud noise. “Thief!” screamed the merchant as the two armed guards turned around and advanced. Samasu had no choice but to grab an amphora (pretending to be a thief) and bolt, with the 2 guards on hot pursuit. The merchant was not far behind screaming “Thief! Thief! Get the wine back!”.
It was eerily quiet as Mago stepped forward towards the now unattended cart with amphoras full of wine. Most of them are large amphoras with Roman markings on them that look like the names of regions in Africa (with Mago’s limited/no ability to read) and some sort of numbering. There is a single small amphora with what looks like Greek markings on it, but Mago doesn’t understand that language. All the amphoras have large cork plugs on them. It is also apparent that Samasu dropped the pouch with the herbs next to the cart before he ran off. He probably had to drop the pouch in order to steal the wine. In the distance, Mago can hear the smashing sound of an amphora breaking and yelling. Does Mago;
Blaming everything on Noctua, Macer decides he will spike the wines in Noctua’s ludus so that his gladiators will be too ill to fight in the next games. Samasu’s sources have learned who Noctua’s wine merchant is. The plan is to somehow intercept the next wine delivery on route and put a herbal mixture into it that causes extreme stomach pain for a week. Samasu has the pouch with the herbs, Mago is to go as “security” in case something goes wrong. Both are cloaked and it is late evening. Unexpectedly, the wine cart left early and got to the outside of Noctua’s ludus by the time Samasu spotted it. It was full of amphoras (earthenware jugs). The merchant was greeted by two armed guards of Noctua who started talking about the wine. While distracted, Samasu snuck up to the back of the cart with his pouch full of herbs, while Mago hid out of view around a corner. Samasu was trying to remove a cork seal on one of the amphora’s when one of them fell, making a loud noise. “Thief!” screamed the merchant as the two armed guards turned around and advanced. Samasu had no choice but to grab an amphora (pretending to be a thief) and bolt, with the 2 guards on hot pursuit. The merchant was not far behind screaming “Thief! Thief! Get the wine back!”.
It was eerily quiet as Mago stepped forward towards the now unattended cart with amphoras full of wine. Most of them are large amphoras with Roman markings on them that look like the names of regions in Africa (with Mago’s limited/no ability to read) and some sort of numbering. There is a single small amphora with what looks like Greek markings on it, but Mago doesn’t understand that language. All the amphoras have large cork plugs on them. It is also apparent that Samasu dropped the pouch with the herbs next to the cart before he ran off. He probably had to drop the pouch in order to steal the wine. In the distance, Mago can hear the smashing sound of an amphora breaking and yelling. Does Mago;
- Run away, back to Macer, before he gets discovered an implicates Macer in a theft against Noctua, or
- Pick up the pouch, uncork one of the large amphoras and empty the contents into it, recork and run back to Macer, or
- Pick up the pouch, uncork the small amphora and empty the contents into it, recork and run back to Macer.
Mago swiftly goes about his work. Just as he pushed the cork back into the small amphora, 2 more guards come out of the gates of Noctua’s ludus building with a man of rank. Mago has seen this man before in the stands, and recognises him as Noctua himself. Mago is stunned for a second, as Noctua yells out to Mago “we have been waiting for you, stop standing around and bring your masters cart in!” (the cart is a sort of large wheelbarrow). Mago has clearly been mistaken as a servant of the wine merchant. One of the guards asks “where are Corvus and Glabrio, they should have been out here?”. The second guard responded in a dismissive tone “those lazy sods are probably out gambling with dice again, they cheated that African gladiator of Macers really good last time!”. They all burst out laughing.
The merchant with the other 2 guards (Corvus and Glabrio) are still nowhere to be seen and might return at any time. And what happened to Samasu? What does Mago do;
- Turn and run, he has not been recognised with his cloak on and can easily outpace the armoured guards, or
- Play along, pick up the handles and push the cart into the ludus of Noctua, or
- Rush forward, draw out his gladius, attack Noctua and the guards, being offended at the slight and trickery against his deceased friend Kemsa.
Mago rushes forward and attacks Noctua and the two guards. He blames Noctua for engineering the death of Kemsa, giving credence to what Macer has been saying.
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