Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.
They maybe spared Lupus because of his previous record?
Perhaps Fortuna is beginning to smile on the ludus of Ahenobarbus? A good win in a prime location will boost his reputation, and the money will help too.
GALLUS wins a further 5 aureus for the win taking his balance to 20. He is also in line to pick up a fourth skill (which do you want?).
A few days after the games, the slave Helios comes to see Ahenobarbus, as usual on the pretext of collecting rent for Athenodorus, but in fact to convey the patron's requests (= instructions).
Athenodorus is in a tricky position. As a romanised Greek he is secretly despised (but feared) by his Greek compatriots in Antioch society. The Romans while appreciating his usefulness also do not fully trust him. He also faces a medium term dilemma: suspecting that Mucianus and Vespasian are plotting to seize the throne, should he throw in his lot with them or blow the whistle? As civil war continues in the West, the potential rewards of getting it right, and risks of getting it wrong, are enormous.
As City Aedile, Athenodorus is responsible for such important but boring jobs as road maintenance, markets supervision, and water supply. The actual work of course is done by public slaves including supervisors and professionals, and by contractors. He does not have any armed force. Right now this is causing him a problem that needs to be solved discreetly.
As Helios briefs Ahenobarbus, the Blue Gate market (one of the City's smaller markets, near the Damascus Gate) is being encroached on by a local standover gang, led by Pericles. They are trying to seize control and collect the usual bribes, previously going into Athenodorus's pocket, for themselves. Or, as is suspected, for another shadowy player, even Miltiades the City Prefect, another romanised Greek, and actually a Roman citizen, to whom Athenodorus nominally reports as Aedile. Obviously he must tread carefully, but he must act.
Ahenobarbus's instructions are to form a squad and ambush Pericles's gang at the market, and "get rid of them for good". The gang usually comprises 4-6 men, none of them veterans or gladiators, only street toughs, although Pericles himself is a notorious "hard man" suspected to have committed several murders. Ahenobarbus should take enough men to do a thorough job. Getting the Pericles gang to run away is not enough as they will come back with reinforcements. And none of the many civilians who will be in the market are to be harmed. The City Watch will not show up (they will be incentivised to patrol somewhere else).
Please run this as an asymmetric SBH game. The basic street fighters on each side would be Q4 C2 but veterans and gladiators that Ahenobarbus "might have available" could be Q3 C3-4? Details up to you. If Ahenobarbus goes himself, maybe a hero or combat master? The aim is to kill or capture as many as possible, including Pericles and at least 50% of his gang members. Capture would be good as they can be tortured for information.
I had a game using “Song of Shadows and Dust” using the “abduction” scenario. I had some cardboard standees that I used (though accidentally some were medieval). Not sure if I did it right, but the evil “gang” consisted of (205 points):
2 x Henchmen (Q4 C3 Grey)
1 x Henchman with cudgel (Q4 C2 Agile, Bludgeon, Quick Grey)
1 x Savvy Henchman (Q4 C3 Determined StreetFighter)
1 x Tough Henchman (Q4 C4 Hard)
1 x Henchman with Sword (Q 4 C3 Armed, Bellicose)
The gladiators were (206 points);
Ahenobarbus (Q3 C4 Armed, Champion, Combat Master, Greedy, Hard)
Gallus (Q3 C4 Armed, Bludgeon, Hard, Stubborn)
Other (Q3 C4 Armed, Bludgeon, Quick, Stubborn)
The above picture shows the 6 gang members with black bases (circled in red) entering through an arch commemorating of triumph of some random Roman general. A bunch of civilians with white bases were milling about, the two that are highlighted in green are prostitutes who have a “distract” ability, adding 1 to a figures Q dice when within a short move (one male, one female). The gang moved first but rolled a triple failure. It was clear that Pericles was not amongst the group, and they had no strong leadership. The 3 gladiators on the other hand, moved freely and attacked.
In the above picture, Gallus (unfortunately) scored a gruesome kill on one of the gang. This was crucial as 4 of the gang members immediately fled at the sight, two off table, the other two using “grey” to disappear into the crowd. Surprisingly, one gang member remained, the savvy one with “street fighter”. The second gladiator of Ahenobarbus attacked, causing only a push back on the clever opponent. Ahenobarbus himself attacked, but only managed a draw against the wily criminal – Ahenobarbus’s “hard” skill saving him from an embarrassing knock down. The Savvy Henchman attacked back, and was himself knocked down. The other gang members continued to flee, and Gallus bound the fallen savy henchman, capturing him; with the final position below;
Though an even point fight, it was a very quick, one sided engagement. Overall, a sort of failure. The gang members were not that brave (apart from one) without Pericles. One henchman dead, one captured, and 4 escaped…..
NEXT EPISODE
Wednesday, 28 December 2016
Wednesday, 21 December 2016
Antioch Season 1, Episode 5
Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.
Yes it odd how often it works out like that. I found the same thing with Mago and Kemsa. Possibly some subconscious mechanism at work?
Anyway Ahenobarbus and his troop (less the unlucky GERMANICUS) return to Antioch in reasonable spirits. They have lost one of their better fighters, but overall the ludus has done OK. Ahenobarbus has presented good entertainment to the key Romans (and Roman lackeys) in the province, enhancing his prestige and making useful contacts. He has also made some money.
GALLUS has picked up the new skill "crowd pleaser" to add to "attack" and "dodge", and he gets half the special prize (the rest gies to Ahenobarbus) taking his credit balance up to 15 aureus. He has now also won three fights (v Umbris, Saburra, and Sejanus, killing the last two. And completed an important dirty tricks mission for Athenodorus. After a fairly ordinary start he seems to be gaining self confidence.
Time passes
It is now 68 AD and news is coming in about world events. Nero has been overthrown by Galba who has been proclaimed Emperor. Nobody will miss him, although it seems things are not settling down and Galba may have rivals for the throne. But that is all a long way off - news from Italy can take three months to reach Antioch. Nearer home, Vespasian and his elder son Titus have recaptured Jerusalem and seem close to exterminating the revolting Jews. This is generally welcomed, even the Jewish community in Antioch is keeping it's head down. And there is a glut of Jewish slaves on the market including many prisoners of war. Ahenobarbus is able to pick up several likely lads with fighting skills at good prices.
Things are also proceeding for the Alexandrian Games, traditionally the first set in each new year and highly prestigious. As City Aedile, Athenodorus can place some of Ahenobarbus's men in key fixtures. GALLUS is slotted into a prime spot against LUPUS (Velite, skills: Stamina, Reflexes, Dodge).
Athenodorus is not being nice to Ahenobarbus purely out of the goodness of his heart, even though open handedness by a patron to a client is a highly regarded social virtue, bringing prestige in itself. Instead, Ahenobarbus (through the intermediary Helios) is becoming Athenodorus's chief enforcer, as he uses his political office to get things done, and enrich himself. He is becoming more Roman than the Romans, whisper his political enemies and enviers. More on thus next time, perhaps.
OK, quite an interesting fight. One sided in the end but skills came into full use. Gallus won with 2 big hits, one doing 6 points of damage, the other 5. Lupus, having stamina, started with 9 strength. Some highlights were Gallus getting crowd favour due to his showmanship that he was working on, which allowed him to do a very rare 7AP move (albeit with a fatigue). Lupus rolled a few 1’s for AP’s but his skill turned them into 5’s & 6’s, so it came to use, but he lost in the end. He rolled 10 for the crowd, so easily survived.
Gallus: Lost 1 from 8 strength, 2 fatigue. Win
Lupus: Lost 10 from 9 strength, 2 fatigue. Lost but survived appeal.
The fight was not THAT entertaining, so it is inexplicable why the crowd was suddenly so generous. Maybe they like fighters dressed in wolf skins?
NEXT EPISODE
Yes it odd how often it works out like that. I found the same thing with Mago and Kemsa. Possibly some subconscious mechanism at work?
Anyway Ahenobarbus and his troop (less the unlucky GERMANICUS) return to Antioch in reasonable spirits. They have lost one of their better fighters, but overall the ludus has done OK. Ahenobarbus has presented good entertainment to the key Romans (and Roman lackeys) in the province, enhancing his prestige and making useful contacts. He has also made some money.
GALLUS has picked up the new skill "crowd pleaser" to add to "attack" and "dodge", and he gets half the special prize (the rest gies to Ahenobarbus) taking his credit balance up to 15 aureus. He has now also won three fights (v Umbris, Saburra, and Sejanus, killing the last two. And completed an important dirty tricks mission for Athenodorus. After a fairly ordinary start he seems to be gaining self confidence.
Time passes
It is now 68 AD and news is coming in about world events. Nero has been overthrown by Galba who has been proclaimed Emperor. Nobody will miss him, although it seems things are not settling down and Galba may have rivals for the throne. But that is all a long way off - news from Italy can take three months to reach Antioch. Nearer home, Vespasian and his elder son Titus have recaptured Jerusalem and seem close to exterminating the revolting Jews. This is generally welcomed, even the Jewish community in Antioch is keeping it's head down. And there is a glut of Jewish slaves on the market including many prisoners of war. Ahenobarbus is able to pick up several likely lads with fighting skills at good prices.
Things are also proceeding for the Alexandrian Games, traditionally the first set in each new year and highly prestigious. As City Aedile, Athenodorus can place some of Ahenobarbus's men in key fixtures. GALLUS is slotted into a prime spot against LUPUS (Velite, skills: Stamina, Reflexes, Dodge).
Athenodorus is not being nice to Ahenobarbus purely out of the goodness of his heart, even though open handedness by a patron to a client is a highly regarded social virtue, bringing prestige in itself. Instead, Ahenobarbus (through the intermediary Helios) is becoming Athenodorus's chief enforcer, as he uses his political office to get things done, and enrich himself. He is becoming more Roman than the Romans, whisper his political enemies and enviers. More on thus next time, perhaps.
FIGHT
OK, quite an interesting fight. One sided in the end but skills came into full use. Gallus won with 2 big hits, one doing 6 points of damage, the other 5. Lupus, having stamina, started with 9 strength. Some highlights were Gallus getting crowd favour due to his showmanship that he was working on, which allowed him to do a very rare 7AP move (albeit with a fatigue). Lupus rolled a few 1’s for AP’s but his skill turned them into 5’s & 6’s, so it came to use, but he lost in the end. He rolled 10 for the crowd, so easily survived.
Gallus: Lost 1 from 8 strength, 2 fatigue. Win
Lupus: Lost 10 from 9 strength, 2 fatigue. Lost but survived appeal.
The fight was not THAT entertaining, so it is inexplicable why the crowd was suddenly so generous. Maybe they like fighters dressed in wolf skins?
NEXT EPISODE
Wednesday, 14 December 2016
Antioch Season 1, Episode 4
Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.
The VIP crowd that was being entertained at Athenodorus's country villa was delighted with the private games. Several other bouts took place in addition to the ones featuring they Ahenobarbus ludus. They wanted to see GALLUS fight again. Governor Mucianus himself put up a special prize of 10 aureus to see GALLUS fight SEJANUS (Retiarius, skills: Reflexes, Stamina), another fighter considered an unlucky loser last time. Ahenobarbus and his fellow lanista are happy to agree, and the fight is set up for tomorrow evening.
It is funny how the fights have had a consistent pattern that inexplicably fits the story line. In this case, yet again the audience was bloodthirsty. Also, both fighters have just come off a loss and were clearly carrying injuries. When I rolled for strength, I rolled 1 for Gallus – Strength 5. Then I rolled for Sejanus (higher of 2d6 due to stamina) and rolled 2 ones! (seriously), 5 strength as well. Clearly they were rushed into this by their lanistas and well underdone.
Both suffered an AP drought (again, they were underdone!), and kept their distance. Gallus got the first roll of 6 and just managed a frontal attack, causing 3 wounds. Sejanus was now injured, and did not roll enough AP to get away, but enough to get a wild throw of his net which missed by such a wide margin, onlookers were not sure whether it was just outright ineptitude. Gallus (also with low AP) did a few frontal attacks, a couple scoring 1 hit each to bring the hapless Sejanus down. By previous standards, quite a boring fight, but Ahenobarbus would have breathed a sigh of relief . When it came to the crowd roll, Sejanus rolled 7, +1 for being injured, but -1 for not inflicting any, and -1 for having no helmet. Final score 6, the audience was not happy….
Gallus – lost 0 from 5, 1 fatigue, no crowd favour, WIN
Sejanus – lost 5 from 5, 1 fatigue, no crowd favour, LOST Missio roll.
For a new skill, I would pick “Crowd Pleaser” (I need something to get the crowd moving!).
NEXT EPISODE
FIGHT
It is funny how the fights have had a consistent pattern that inexplicably fits the story line. In this case, yet again the audience was bloodthirsty. Also, both fighters have just come off a loss and were clearly carrying injuries. When I rolled for strength, I rolled 1 for Gallus – Strength 5. Then I rolled for Sejanus (higher of 2d6 due to stamina) and rolled 2 ones! (seriously), 5 strength as well. Clearly they were rushed into this by their lanistas and well underdone.
Both suffered an AP drought (again, they were underdone!), and kept their distance. Gallus got the first roll of 6 and just managed a frontal attack, causing 3 wounds. Sejanus was now injured, and did not roll enough AP to get away, but enough to get a wild throw of his net which missed by such a wide margin, onlookers were not sure whether it was just outright ineptitude. Gallus (also with low AP) did a few frontal attacks, a couple scoring 1 hit each to bring the hapless Sejanus down. By previous standards, quite a boring fight, but Ahenobarbus would have breathed a sigh of relief . When it came to the crowd roll, Sejanus rolled 7, +1 for being injured, but -1 for not inflicting any, and -1 for having no helmet. Final score 6, the audience was not happy….
Gallus – lost 0 from 5, 1 fatigue, no crowd favour, WIN
Sejanus – lost 5 from 5, 1 fatigue, no crowd favour, LOST Missio roll.
For a new skill, I would pick “Crowd Pleaser” (I need something to get the crowd moving!).
NEXT EPISODE
Wednesday, 7 December 2016
Antioch Season 1, Episode 3
Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.
GERMANICUS was brought back to the ludus on a stretcher, but Ahenobarbus's doctor is sure he will be OK, it is just massive loss of blood. But it means he will need time to recover and cannot help to solve the Paulinus problem for Athenodorus.
GALLUS returned in triumph, and just as importantly unscathed, after delivering the best win yet (OK, almost the only win) for the ludus. He wins a further 4 aureus, taking his total to 6, and he now has the skills of Dodge and Attack.
Ahenobarbus now gets another visit from Helios and they work out a plan to deal with Paulinus. The next morning GALLUS (who has been briefed as the assassin and promised wine, women and gold) lurks in the predawn darkness behind the temple of Europa, disguised as a gardener. Helios is out the front and whistles to signal the approach of Paulinus, then scarpers as agreed. GALLUS emerges to do the deed and sees not Paulinus alone, as he expected, but two men and a woman !!! One is Paulinus, who he can recognise because he is unusually tall. None of them look like bodyguards, just civilians, but he has to decide instantly what to do:
Through his endeavours in the arena, Gallus has demonstrated a somewhat slow response to situations. Hopefully this will change at some point… However, in light of this, Gallus will demonstrate patience, selecting option 3, and waiting for an opportunity to act!
GALLUS hides in the shadows, unnoticed, and observes the trio walk down the narrow alley between the temple and the wall of an adjacent building (the Gardens of Mus). They open a postern door in the wall and go inside, into the Gardens. Just as GALLUS is about to follow them, two more people come from the other end of the alley and also go through the door. Then some more. Within a few moments about 20 people have gone through the door, at least half of them women, and none, except for Paulinus and his associates, well dressed. What can it mean?
It is starting to get light now and people are appearing on the streets to go about their daily business. A couple of real gardeners appear and start to sweep leaves. GALLUS will have to leave soon, or attention will be drawn to him.
Then a stroke of luck. Paulinus accompanied only by a woman comes out of the garden and they walk back along the alley. They will pass within a few yards of the skulking GALLUS. Will he:
GALLUS'S training kicks in. He moves quickly up to Paulinus's side, from out of line of sight, and runs him through. Paulinus staggers and falls. The woman stands transfixed and horrified, and then starts to scream "murder". Worse, GALLUS thinks he recognises her from somewhere, and thinks he sees recognition in her eyes too. She turns away to try and escape, he grabs her from behind and cuts her throat. Then he runs for it, amazingly no one has intervened or raised a hue and cry (I diced for this, GALLUS was lucky!). Probably any actual witnesses peering around corners etc are slaves and want to keep their heads down. If they become involved in an investigation they will inevitably be tortured for their evidence. Slave evidence was only admissible if it had been obtained by torture. Rumsfeld and Cheney should have been Romans!
GALLUS makes it back to the ludus and reports. Ahenobarbus is relieved the business seems to have been successfully finished, and rewards GALLUS with 4 aureus (total now 10) and various other delights.
Over the next few days reports of the " 'orrible murder" circulate through the City. Rumours fly, especially about a political connection. Eventually, some days later, there is an official announcement from the office of the Governor, G Licinius Mucianus: the victims were Christians, probably murdered by hard line Jews. The Jewish community is fined 1,000 aureus which provokes some unrest but most people think they had it coming.
Here is a crime scene photo of the investigation into the murders of Paulinus and his mistress Thaiis, crypto-Christians. The evidence points to an assassination by "sicarii" - Jewish bandits and extremists. One theory is Paulinus has refused to pay protection money, or to funnel payments to the revolutionaries fighting to free Judea from the Romans. The figure shown in the photos is a slave gardener, who saw nothing, standing in the alleyway where the bodies were found. Another theory is that Mark is getting too involved in the back story !!!
Several weeks pass.
Athenodorus is proclaimed City Aedile for the coming year. There are no Games scheduled for several months because it is harvest time and many of the City plebs are away in the country as seasonal workers. Also many of the elite retire to the comfort of their country estates to escape the heat.
However Athenodorus is organising some private amusement for himself and his cronies at his villa a few miles south of the City, on the coast. Ahenobarbus receives a 'request' to attend and bring some gladiators. It is understood there will be some VIP guests attending. Good entertainment is essential and will be well rewarded.
There is a decent-sized natural arena near the villa, where the bouts will be staged. Arrangements are made for the following match ups:
GERMANICUS (no skill) v CARVILIOS (Hoplomachus, 1 skill, Attack)
GALLUS (Attack, Dodge) v BRASUS (Thraex, 2 skills: Reflexes, Dodge)
As the games begin, Ahenobarbus notices a small group of Romans with Athenodorus and a couple of his romanised Greek friends. There are guards discreetly posted. He thinks he recognises the Governor, Mucianus, and also Vespasian who is supposed to be in the south conquering the Jews. But he has no time or inclination to dwell on this, politics is not for people like him.
Note: Even though it is a “private” fight, I played with the working the crowd rules, as the attendees could still cheer on gladiators e.t.c. – it proved important in the first fight
FIRST FIGHT
Gallus: Lost 8 from 10, 2 crowd factors, 10+ fatigues Lost, but survived appeal
Carvillos: Lost 5 from 7, 1 crowd factor, 10+ fatigues, Won
SECOND FIGHT
Germanicus: Lost 8 from 7, 0 crowd, Lost, and lost appeal, Dead
Brasus: Lost 0 from 6, 1 crowd, Won
That was the situation, in the private fight, it is in the hands of the host…. One thing that was distressing, the tendency of harsh crowds is too be unforgiving at the end, being it private grouping or large arenas. What is wrong with these Antiochans? Ahenobarbus must be tearing his red hair out.
NEXT EPISODE
GERMANICUS was brought back to the ludus on a stretcher, but Ahenobarbus's doctor is sure he will be OK, it is just massive loss of blood. But it means he will need time to recover and cannot help to solve the Paulinus problem for Athenodorus.
GALLUS returned in triumph, and just as importantly unscathed, after delivering the best win yet (OK, almost the only win) for the ludus. He wins a further 4 aureus, taking his total to 6, and he now has the skills of Dodge and Attack.
Ahenobarbus now gets another visit from Helios and they work out a plan to deal with Paulinus. The next morning GALLUS (who has been briefed as the assassin and promised wine, women and gold) lurks in the predawn darkness behind the temple of Europa, disguised as a gardener. Helios is out the front and whistles to signal the approach of Paulinus, then scarpers as agreed. GALLUS emerges to do the deed and sees not Paulinus alone, as he expected, but two men and a woman !!! One is Paulinus, who he can recognise because he is unusually tall. None of them look like bodyguards, just civilians, but he has to decide instantly what to do:
- Slip away and report back to Ahenobarbus.
- Attack Paulinus and risk inflicting collateral damage if it gets messy.
- Stay unseen in the shadows, observe, and wait on events.
Through his endeavours in the arena, Gallus has demonstrated a somewhat slow response to situations. Hopefully this will change at some point… However, in light of this, Gallus will demonstrate patience, selecting option 3, and waiting for an opportunity to act!
It is starting to get light now and people are appearing on the streets to go about their daily business. A couple of real gardeners appear and start to sweep leaves. GALLUS will have to leave soon, or attention will be drawn to him.
Then a stroke of luck. Paulinus accompanied only by a woman comes out of the garden and they walk back along the alley. They will pass within a few yards of the skulking GALLUS. Will he:
- Strike now, even though it is light and there is a risk of being seen by witnesses?
- Get cold feet, do nothing, and go back to Ahenobarbus and report?
- Wait until Paulinus has gone and try to sneak through the door, into the Gardens, and satisfy his curiosity?
GALLUS'S training kicks in. He moves quickly up to Paulinus's side, from out of line of sight, and runs him through. Paulinus staggers and falls. The woman stands transfixed and horrified, and then starts to scream "murder". Worse, GALLUS thinks he recognises her from somewhere, and thinks he sees recognition in her eyes too. She turns away to try and escape, he grabs her from behind and cuts her throat. Then he runs for it, amazingly no one has intervened or raised a hue and cry (I diced for this, GALLUS was lucky!). Probably any actual witnesses peering around corners etc are slaves and want to keep their heads down. If they become involved in an investigation they will inevitably be tortured for their evidence. Slave evidence was only admissible if it had been obtained by torture. Rumsfeld and Cheney should have been Romans!
GALLUS makes it back to the ludus and reports. Ahenobarbus is relieved the business seems to have been successfully finished, and rewards GALLUS with 4 aureus (total now 10) and various other delights.
Over the next few days reports of the " 'orrible murder" circulate through the City. Rumours fly, especially about a political connection. Eventually, some days later, there is an official announcement from the office of the Governor, G Licinius Mucianus: the victims were Christians, probably murdered by hard line Jews. The Jewish community is fined 1,000 aureus which provokes some unrest but most people think they had it coming.
Here is a crime scene photo of the investigation into the murders of Paulinus and his mistress Thaiis, crypto-Christians. The evidence points to an assassination by "sicarii" - Jewish bandits and extremists. One theory is Paulinus has refused to pay protection money, or to funnel payments to the revolutionaries fighting to free Judea from the Romans. The figure shown in the photos is a slave gardener, who saw nothing, standing in the alleyway where the bodies were found. Another theory is that Mark is getting too involved in the back story !!!
Several weeks pass.
Athenodorus is proclaimed City Aedile for the coming year. There are no Games scheduled for several months because it is harvest time and many of the City plebs are away in the country as seasonal workers. Also many of the elite retire to the comfort of their country estates to escape the heat.
However Athenodorus is organising some private amusement for himself and his cronies at his villa a few miles south of the City, on the coast. Ahenobarbus receives a 'request' to attend and bring some gladiators. It is understood there will be some VIP guests attending. Good entertainment is essential and will be well rewarded.
There is a decent-sized natural arena near the villa, where the bouts will be staged. Arrangements are made for the following match ups:
GERMANICUS (no skill) v CARVILIOS (Hoplomachus, 1 skill, Attack)
GALLUS (Attack, Dodge) v BRASUS (Thraex, 2 skills: Reflexes, Dodge)
As the games begin, Ahenobarbus notices a small group of Romans with Athenodorus and a couple of his romanised Greek friends. There are guards discreetly posted. He thinks he recognises the Governor, Mucianus, and also Vespasian who is supposed to be in the south conquering the Jews. But he has no time or inclination to dwell on this, politics is not for people like him.
Note: Even though it is a “private” fight, I played with the working the crowd rules, as the attendees could still cheer on gladiators e.t.c. – it proved important in the first fight
FIRST FIGHT
This was the toughest fight of Gallus’s career, and at the same time, one of the most entertaining fights witnessed. It took a long time, a really long time. For most of the fight, Gallus was on top, Carvillos was both injured and exhausted, but just stayed in the fight. It was a fight of small hits that accumulated. Eventually, Gallus also became injured an exhausted. The crowd really got into it, cheering on both gladiators at various times. It was in fact the wild cheers that kept the fighters going – Gallus had to overcome a -3 to AP (injured + exhausted) and could not even perform a simple pivot, without the crowd egging him on. Carvillo ended proceedings with a double 2 special hit. A 5 was rolled for the appeal, but there were enough bonuses to get it to 8, so Gallus survived. Gallus was on top for most of the fight, but Carvillos only really came back at the very end. Gallus is seriously considering conversion to some strange cult, like that of Mithras, as he heard gladiators gain some luck from that god.
Gallus: Lost 8 from 10, 2 crowd factors, 10+ fatigues Lost, but survived appeal
Carvillos: Lost 5 from 7, 1 crowd factor, 10+ fatigues, Won
SECOND FIGHT
This was a really hard fight for Germanicus as Brasus had the attack skill, which allowed him aggressively push the lightly armoured Germanicus around. It was very quick, two fast hits in and Germanicus was felled in a few moves. It went to appeal, but there was a final modified score of 4 – curtains…….
Germanicus: Lost 8 from 7, 0 crowd, Lost, and lost appeal, Dead
Brasus: Lost 0 from 6, 1 crowd, Won
That was the situation, in the private fight, it is in the hands of the host…. One thing that was distressing, the tendency of harsh crowds is too be unforgiving at the end, being it private grouping or large arenas. What is wrong with these Antiochans? Ahenobarbus must be tearing his red hair out.
NEXT EPISODE
Wednesday, 30 November 2016
Antioch Season 1, Episode 2
Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.
Well that was a decisive opening round. The favoured one KIA on his first appearance!
Let me know if you want me to start another gladiator from my poor start. As Gallus’s first skill, I will take Dodge, as I think he needs to improve survival skills at this stage.
Ahenobarbus was not very happy about this initial showing, although considering it was only the matinee, not too much damage done ... The crowd saw a good fight with GALLUS and plenty of blood with SCORPU. And Ahenobarbus was able to make a quarter-aureus selling the dead body to the lion keepers.
GALLUS earns 2 aureus for the day's work, which becomes his starting balance. And the Dodge skill, as you indicated.
A few days later as Ahenobarbus was busy in a training session with ALUCIO, (another gladiator in the ludus who is subject to violent mood swings that affect his fighting capability) and wondering if the new herbal medication he had been told about would do any good, he got a visit from Helios, who he knew well, one of Athenodorus's slave secretaries and confidential general agents.
(After some discussion, it was decided to run a replacement gladiator, Germanicus, who is a dimacheri - otherwise it would have been the crazy Alucio.)
Helios explained that Athenodorus had heard about the mixed fortunes of Ahenobarbus's fighters the week before, and wanted to make an offer. Athenodorus would be prepared to give Ahenobarbus his gladiator GERMANICUS (Dimachaerus, no skills) at no cost, and pull strings to get Ahenobarbus two prime time slots at the Games of Diana, if Ahenobarbus would just arrange something for him ...
Athenodorus was up for the prestigious office of City Aedile this year, but his main opponent, Paulinus, was getting traction and looked like winning. Now, if he could be removed before the election which is just after the Games ... He would be an easy target as he normally had no bodyguards and often visited an obscure temple, alone, in the early morning when no one was around.
Ahenobarbus agreed, indeed he had no choice as a freedman client was totally expected to obey the commands of his patron. He would think about it later, after the Games.
The Games of Diana duly arrived and as promised there were two prime time slots for Ahenobarbus's men:
GALLUS (now well recovered) (Secutor, Dodge skill) will fight SABURRA (Gaetulian, Reflexes skill)
GERMANICUS (Diamachaerus, no skills) will fight SENECIO (Myrmillo, Dodge Skill)
GERMANICUS (Diamachaerus, no skills) will fight SENECIO (Myrmillo, Dodge Skill)
Ahenobarbus was grateful for this opportunity given by his patron, but nervous as his men lined up against opponents who were nominally superior in skills. However if successful the prize money would be lavish.
One thing that is apparent is that the crowd of Antioch is not only hard to please but quite bloodthirsty!
FIRST FIGHT
It was clear that Gallus was a lot more determined in this fight, and was better prepared with a strength of 8 vs Saburra’s 5. Saburra was very tricksy, he came out quite fast and got a couple of good javelin throws into the flanks, but Gallus’s armour proved too strong. Saburra then lunged with his sword in a moment of opportunity, but yet again was unable to cut through the armour. Despite his energetic performance, Saburra was only able to gain very modest crowd support for his boldness and many attempts at showmanship. All the time was also the watchful but clumsy referee, who inexplicably got in the way a few times. Then came that moment, Gallus rolled 6AP, enough to move the referee away from protecting Saburra’s flank (must have been bribed…) and got a massive 6 strength hit in which Saburra failed to save against. The crowd, who never really warmed up to Saburra, gave the thumbs down. (as will be discovered later on, the thumbs down here was quite fortunate for Ahenobarbus)
Gallus: lost 0 from 6, favour points 0. Won.
Saburra: lost 6 from 5, favour points 1. Lost Appeal modified result 6. Dead.
Saburra: lost 6 from 5, favour points 1. Lost Appeal modified result 6. Dead.
SECOND FIGHT
This was one of the best fights of the day, but again, the crowd was hard to work. Senecio started strong (why does everyone get the “jump” on Ahenobarbus’s gladiators?) and attacked a few times with many misses and only scoring 1 wound. He did get 1 favour in that time, which was poor reward for a strong opening. Gemanicus bided his time then came in with a strong flank attack doing 5 damage, injuring Senecio. But Senecio was one to never quit, despite the AP penalty on his wound, he drew upon the crowd support to just perfectly time a flank attack. It was a dismal miss, and Senecio was now “tired” (but not yet emotional). Gambling money was flying on Germanicus to close this out. However, the wily Senecio wrong footed Germanicus and got a 4 hit in, causing serious injury. Germanicus recovered to get a few attacks in (all misses) and was on the brink of tiredness, but garnered 1 favour from the crowd for the fight back. Germanicus then came to life and had a powerful strike on the unshielded flank of the slowed Senecio with enough damage to win the fight, but the sword glanced off the helmet as Senecio’s armour held firm. Senecio then countered and struck Germanicus who fell.
Germanicus: lost 7 from 7, favour points 1 (5 fatigue). Lost but survived Appeal.
Senecio: lost 5 from 8, favour points 0 (5 fatigue). Won.
Senecio: lost 5 from 8, favour points 0 (5 fatigue). Won.
The appeal roll was interesting here. The roll was 4. As Germanicus did not have a helmet it dropped to 3. It looked like curtains. But.. +1 for being injured, +1 both gladiators tired or exhausted, +1 for injuring opponent, +1 for favour point. Just got to 7 to survive! Luckily Saburra was not spared, as the -1 from this would have finished Germanicus off.
Wednesday, 23 November 2016
Antioch Season 1, Episode 1
Introduction
Munera Sine Missione are a fast playing set of gladiator rules that can throw up a surprising amount of narrative. A major advantage is that they can be easily played solo.
This is part of a series of campaigns that myself and Mark Stevens played by email. It was run as a "solo" campaign with a GM; one player plays out the arena fights, whereas the GM controls the storyline between fights. The idea was that the "in-between" events were a set of multiple choices (or played out as a skirmish using the Song of Shadows and Dust rules), and that it should not be too dangerous for the gladiator.
The first campaign we played was Leptis Magna, this is our second campaign. The roles were reversed, I was the "player" using my miniatures and conducting the fights, Mark was the "games master". It was played to a conclusion in 3 weeks in May 2015; all communication was via email.
Setting
The campaign is set in Antioch, in the province of Syria in the last years of Nero's reign. The timeline follows on from the end of the Leptis Magna campaign.
From my list of gladiators, I used Scorpu, a Retiarius, and Gallus, a Secutor.
Below are the emails that passed back and forth - Marks entries are in blue, mine are in green. Any post edit comments are in red. I will post the whole campaign, round by round, on a weekly basis.
Campaign Rules background
For the Lanista to make a reasonable return on a gladiator, the gladiator needs to repay an amount of 100 gold aureus to the Lanista. This is repaid from a gladiators share of the winnings. Extra money can be earned in side activities. Depending on how the story goes, the Lanista might also sell the gladiator to another Familia. Or the gladiator could win the rudis and be freed!
Gladiator Background Story
It is 67 AD in the Roman Empire, in Antioch, Syria. Nero is Emperor, but is unpopular and lurid stories circulate. However for most people away from Rome, and not politically involved, it does not mean very much. Of more interest is the news from Judea in the south where the Jews, always troublemakers, have revolted against Roman rule. Last year came the shocking news of a major Roman defeat by these Jews. Now, reinforcements have arrived and several legions have marched south under T F Vespasianus, to deal with them. There has been some unrest in the city of Antioch, as the large Jewish minority (always hating the Greeks who are the dominant population) stirs up trouble in the markets, demanding more religious freedom, and execution of members of some bizarre sect that has apparently broken away from them.
On a blistering hot day they took the field.
Something seemed amiss in the Ahenobarbus ludus, first there was the lucky win of Gallus, and now Scorpu seemed underdone, with a 7 strength vs a 10 strength Astinax. Despite being the slower gladiator, Astinax charged up to a sluggish Scorpu and hit him for 6 damage. Scorpu recovered slightly and got the trident through for 1 damage. Scorpu, (with atrocious AP rolls) kept his distance but Astinax rushed him. At close quarters, Scorpu dislodged the shield from Astinax (double 5 event) in a disadvantaged attack. Astinax, though, was able to jump back, pick up his shield, advance and attack (with really good AP rolls), A further hit of 3 felled Scorpu who appealed, but the crowd was not generous and gave him the thumbs down…. Unlike the first fight, neither gladiator was able to work the crowd, a very dour, spartan affair, no wonder the crowd was in an unforgiving mood.
Munera Sine Missione are a fast playing set of gladiator rules that can throw up a surprising amount of narrative. A major advantage is that they can be easily played solo.
This is part of a series of campaigns that myself and Mark Stevens played by email. It was run as a "solo" campaign with a GM; one player plays out the arena fights, whereas the GM controls the storyline between fights. The idea was that the "in-between" events were a set of multiple choices (or played out as a skirmish using the Song of Shadows and Dust rules), and that it should not be too dangerous for the gladiator.
The first campaign we played was Leptis Magna, this is our second campaign. The roles were reversed, I was the "player" using my miniatures and conducting the fights, Mark was the "games master". It was played to a conclusion in 3 weeks in May 2015; all communication was via email.
Setting The campaign is set in Antioch, in the province of Syria in the last years of Nero's reign. The timeline follows on from the end of the Leptis Magna campaign.
From my list of gladiators, I used Scorpu, a Retiarius, and Gallus, a Secutor.
Below are the emails that passed back and forth - Marks entries are in blue, mine are in green. Any post edit comments are in red. I will post the whole campaign, round by round, on a weekly basis.
Campaign Rules background
For the Lanista to make a reasonable return on a gladiator, the gladiator needs to repay an amount of 100 gold aureus to the Lanista. This is repaid from a gladiators share of the winnings. Extra money can be earned in side activities. Depending on how the story goes, the Lanista might also sell the gladiator to another Familia. Or the gladiator could win the rudis and be freed!
Gladiator Background Story
It is 67 AD in the Roman Empire, in Antioch, Syria. Nero is Emperor, but is unpopular and lurid stories circulate. However for most people away from Rome, and not politically involved, it does not mean very much. Of more interest is the news from Judea in the south where the Jews, always troublemakers, have revolted against Roman rule. Last year came the shocking news of a major Roman defeat by these Jews. Now, reinforcements have arrived and several legions have marched south under T F Vespasianus, to deal with them. There has been some unrest in the city of Antioch, as the large Jewish minority (always hating the Greeks who are the dominant population) stirs up trouble in the markets, demanding more religious freedom, and execution of members of some bizarre sect that has apparently broken away from them.
Marcus Ulpius Ahenobarbus ("brass beard") is a former gladiator - probably from the Rhine provinces, he himself cannot really remember - who made it in Antioch, a major city of the Empire. After he won Primus Palus on the local circuit, he was freed and his old Master financed him to start a small ludus. He must now start with his small squad of inexperienced men and try and establish himself. Luckily the patronage of his former master, Gaius Ulpius Athenodorus, will come in useful as Athenodorus (a romanised Greek) is an influential man in the city. As a freedman, Ahenobarbus took his middle name from his former master as a sign of respect and clientage, as is the usual practise.
Ahenobarbus's two most promising recruits are SCORPU (a Retiarius, as was Ahenobarbus himself in his earlier career) and GALLUS (a Secutor). For the Trojan Games coming up next week, Ahenobarbus has been able to get these two fighters onto the roster, although only in the late afternoon shift. However, as he reflected, you have to start somewhere. The potential prize money is only a measly 2 aureus per game, although the City collegia, who sponsor these Games, can give a further 2-4 aureus as a donative to a fighter who puts on a really good show.
SCORPU will be fighting ASTINAX
GALLUS will be fighting UMBRIS
None of these men has any skills, they are all rookies.
In preparing his men for their first fight, Ahenobarbus emphasises the high stakes: the whole future of the ludus could be on the line.
Over to you ...
Ahenobarbus's two most promising recruits are SCORPU (a Retiarius, as was Ahenobarbus himself in his earlier career) and GALLUS (a Secutor). For the Trojan Games coming up next week, Ahenobarbus has been able to get these two fighters onto the roster, although only in the late afternoon shift. However, as he reflected, you have to start somewhere. The potential prize money is only a measly 2 aureus per game, although the City collegia, who sponsor these Games, can give a further 2-4 aureus as a donative to a fighter who puts on a really good show.
SCORPU will be fighting ASTINAX
GALLUS will be fighting UMBRIS
None of these men has any skills, they are all rookies.
In preparing his men for their first fight, Ahenobarbus emphasises the high stakes: the whole future of the ludus could be on the line.
Over to you ...
FIRST FIGHT
This was a real street fight blow for blow type thing. At first, Umbris with his better speed got some strong side attacks in, but could not cut through the armour of Gallus. The crowd appreciated his enthusiasm though and he started to gain favour. Gallus looked out of sorts but did some counter attacks, but the shield of Umbris saved wounds a number of times except for one hit that got through for 2 damage. Umbris then did a very strong attack on Gallus’s unshielded flank, doing 6 damage, seriously wounding Gallus. Gallus, though slowed, continued to attack earning the praise of the crowd, and he had to draw on this to keep him going. Just when all seemed lost, Gallus made the perfect strike (double 6 event) and took down Umbris, who, unexpectedly, fell. Umbris survived the appeal as he won some praise for his efforts, and many thought he was the better gladiator. A feature of the fight was both gladiators working the crowd quite well.
Gallus: lost 6 from 9 strength. Won 3 favour points, spent 2. Win
Umbris: lost 10 from 9 strength. Won 3 favour points, spent none. Survived Appeal with final result of 9.
SECOND FIGHT
Something seemed amiss in the Ahenobarbus ludus, first there was the lucky win of Gallus, and now Scorpu seemed underdone, with a 7 strength vs a 10 strength Astinax. Despite being the slower gladiator, Astinax charged up to a sluggish Scorpu and hit him for 6 damage. Scorpu recovered slightly and got the trident through for 1 damage. Scorpu, (with atrocious AP rolls) kept his distance but Astinax rushed him. At close quarters, Scorpu dislodged the shield from Astinax (double 5 event) in a disadvantaged attack. Astinax, though, was able to jump back, pick up his shield, advance and attack (with really good AP rolls), A further hit of 3 felled Scorpu who appealed, but the crowd was not generous and gave him the thumbs down…. Unlike the first fight, neither gladiator was able to work the crowd, a very dour, spartan affair, no wonder the crowd was in an unforgiving mood.
Scorpu: lost 9 from 7 strength. No favour points. Lost Appeal final result of 6.
Umbris: lost 1 from 10 strength. No favour points. Win.
Wednesday, 16 November 2016
Leptis Magna Season 1, Episode 9 (Finale)
Following on from the last episode, we carry onto the next round. My posts are in blue, Marks are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione - note that this version may have differences to the current version. Each round will be posted as a weekly episode.
Unexpected answer….. Mago draws his gladius and leaps forward in a great rage at Noctua. Having the advantage of surprise, Mago felled Noctua in a single blow. The other 2 guards were stunned but starting to react. Mago turned to the first one and quickly despatched him. The second guard came up, and parried Mago’s first strike with his shield. The guard, now with his gladius drawn parried a second blow from Mago. He then counter struck and killed the unarmoured Mago. Such was the end of a promising career. In a way, Mago found peace away from the crazy world he was born into. At the scene of the crime, it was discovered that Mago carried the branding of Macer. The Magistrate was to later arrest Macer for ordering an assassination of Noctua, and it is unknown whether Macer was able to scheme his way out of that one.
NOTES
I wasn’t intending for there to be death during the “in between” events, as I thought the most dangerous option out of each 3 was obvious – but from a character role playing point of view, it was the correct answer (in my defence I didn’t know they were brothers!).
I gave the situation the following odds of success, which involved three successive d6 rolls. 1st roll: Kill Noctua on roll of 5 or less. 2nd roll: Kill first guard on roll of 3 or less. 3rd roll: Kill second guard on roll of 2 or less. The chances of success drops at each successive roll as the opponents recover from the surprise. For each failure, a reroll is allowed, but 1 is added (cumulative). A very difficult one. The first roll was 2, Noctua was killed straight away. The next roll was 1, killing the first guard. All of a sudden Mago was looking like surviving here. Third roll was 5, so the last guard was able to recover from the surprise. There was still a chance to win, but I had to roll a 1 (needed 2 or less with +1 on the dice). I rolled another 5, so it was over. Close at the end.
Anyway, it was a good run by Mago, and the story evolved quite a bit – Macer is ruined for a second time (no doubt he originally left Capua the first time under similar circumstances).
I think the mechanism worked very well, the main learning point for me as the Active player is not to get too much into the background context and leave that to the GamesMaster.
No happy endings for anyone: Mago and Kemsa dead, Macer ruined (probably), Noctua dead. Just like real life. I wonder what happened to Samasu?
The second campaign we ran was Antioch, which will be posted up next. Leptis Magna (Season 2) was revisited again after Antioch.
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