Showing posts with label Antioch Campaign. Show all posts
Showing posts with label Antioch Campaign. Show all posts

Wednesday, 18 January 2017

Antioch Season 1, Episode 9 (Finale)

Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.

A few days later Athenodorus himself came to the ludus, to meet Ahenobarbus and the gladiators including GALLUS who had achieved the great feat. Athenodorus personally gave generous gifts to all concerned to show his appreciation and bestow honour on the house of Ahenobarbus. GALLUS made a further 8 aureus out of this, taking his accumulated total to 35.

In a one on one meeting, Athenodorus advised Ahenobarbus that there would be private games at the villa of the Governor (Mucianus) in two days, and 'requested' that GALLUS be available to fight a new gladiator the Governor had imported from Capua. Ahenobarbus was naturally 'honoured' to accept.

This fight in a small private indoor arena will pit GALLUS (Secutor, skills: dodge, attack, crowd pleaser, reflexes) against PAVIO (Samnite, skills: attack, dodge, reflexes, stamina, veteran) the Governor's new favourite.

Athenodorus also commented that Pericles was going to be crucified in a few days, which was a pity in some ways because he would probably have made a good gladiator. But he was such a notorious gangster it was better to make a public example of him. Of course the capture of Pericles "by Athenodorus" (who as City Aedile was not responsible for law and order) was a huge boost to his reputation, after the responsible authorities had been "trying" without success for years. Many believed they hadn't been trying too hard because Pericles was protected by powerful friends who used his muscle for their own nefarious schemes. So Athenodorus might make enemies as well as friends by this.

What is it with ancient Rome? There are never any fairytale endings.

THE FIGHT



Despite their good stamina, both gladiators took to the fight with average strength, Gallus at 7, Pavio at 8. Gallus was certainly the better fighter, he attacked the shielded flank of Pavio. Pavio saved. Gallus attacked the unshielded flank of Pavio. Pavio saved. Pavio attacked, and failed every time, getting to 4 fatigues. Gallus attacked, a double 4, and Pavio was knocked down. The crowd, however, was still not impressed, and didn’t give out any favours. Neither had any wounds, and Gallus was looking the better, but the goddess Fortuna had other plans. Pavio rolled a 1 for AP. With the reflex skill, this was a reroll. Pavio rolled a 6. Pavio stood up and attacked. A double 2. Gallus was down. Gallus rolled a 7 on appeal. -2 for being unwounded, and -1 for not inflicting any. Thumbs down, the end……..

Ah well, he went out on a high!

Yes, it was a good campaign. It was interesting how we both had different slants on each game, I was more so on the rivalry with another lanista, yours was more on a street gang. Both campaigns finished with the main antagonists dying on or about the same time the protagonists did, so the story arcs had some completion to them.

It was a somewhat quick ending, but that is the nature of this, it can end at any moment. In any event, a steadily growing sidecast is developing to give continuity. The next campaign returns to Leptis Magna, for season 2, with new gladiators to face the challenges...

Wednesday, 11 January 2017

Antioch Season 1, Episode 8

Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.

A win is a win, and GALLUS has now accumulated six arena victories, a very good record by any standard. Most gladiators would consider themselves lucky with three career victories, and still being alive! He is now the top fighter in the Ahenobarbus ludus, and receives special favours (better food, special attention from the female slaves etc). Ahenobarbus finds himself keeping half an eye on his attractive wife Lucia, in case there is any funny business going on. She likes to ogle the fighters training, from a balcony, concealed behind a screen. However his slave informers report nothing is happening on that front. At the moment, anyway.

GALLUS pocketed a further five aureus for the win over USSUR, taking his total to 27. If he continues to be lucky he can look forward to freedom and financial security, very rare for a gladiator.

But meantime, day to day business continues. GALLUS, Ahenobarbus himself, and CRISPUS, another experienced and trusted fighter, have to escort a large sum of money from the ludus to Athenodorus's house. It is several month's takings from his shadowy dealings as Aedile, and secrecy is paramount, so he insists the movement is done late at night. The bags of gold are carried in discreet backpacks by two unarmed civilian slaves.

The three men, all in civilian clothes but carrying concealed swords, and light armour under their tunics, set off through the poorly lit quiet streets escorting the two porters. About two blocks from their destination (a side door into Athenodorus's villa), they encounter a Night Watch patrol, four men under a sergeant. They are allowed to pass after being briefly stopped. Ahenobarbus does all the talking, and a small sum of money changes hands.

Around a couple more corners and into the alley leading to the side door. And then: in front of them is the unmistakable form of Pericles, with two of his street thug henchmen. And behind the party another two henchmen step out of the shadows. Someone has betrayed them it seems.

What will Ahenobarbus do:
(1) Start talking to Pericles with the aim of bluffing his way through?
(2) Shout for help, to alert the Watch, Athenodorus's men, and awaken local residents?
(3) Attack Pericles and his gang (while defending the porters and their money)?
(4) Back away with his men and try to get out of there?

A tough one. That damn Pericles and his band of thugs! Ahenobarbus, a man of action, and so close to home, attacks – picking option 3. He hopes to take out Pericles first…..

The short and bloody dust-up in M&M street* was under way. CRISPUS charged one of the henchmen in front of the party and knocked him down. Then Ahenobarbus followed up and killed the man. Meanwhile GALLUS pushed the two porters up against a side wall and stood between them and the two henchmen of Pericles who were in the rear.

* Named for the large block of flats running along one side of the street. See photo which shows the moment just before Ahenobarbus reacted. The various boxes and tins represent buildings.

The other henchman of Pericles moved into contact with Ahenobarbus and was knocked down. Pericles himself then attacked and knocked down Ahenobarbus. Men were falling like ninepins! One of the rear henchmen tried to move past GALLUS to bring help, but panicked (turnover) and did nothing.

Ahenobarbus stood up and counter attacked with the support of CRISPUS, and Pericles was forced back. CRISPUS also despatched the fallen henchman, so Pericles had now lost both the men with him, leaving only the two at the rear of the party. GALLUS stayed where he was defending the porters.

Pericles managed to get up again and shouted (group order) to his remaining men to attack GALLUS and seize the porters. They only got one action so moved into contact with GALLUS but could not attack.

GALLUS fought valiantly against the two henchman but was slowly forced back. Luckily the two porters had enough sense to edge along the wall to keep out of the way. Ahenobarbus attacked Pericles again, and again knocked him down. This time there was no mistake, as CRISPUS at once jumped on the fallen gangster and captured him. The other two henchmen then ran away (I did not bother about free hacks).

The little party then reassembled, and reached Athenodorus's house in high spirits, bringing not only the gold but also one of Antioch's most notorious gangsters as a prisoner!

NEXT EPISODE

Wednesday, 4 January 2017

Antioch Season 1, Episode 7

Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary is in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.

Athenodorus was not exactly happy with the result of the rumble at the market, but after reprimanding Ahenobarbus he privately mused that it could have been worse. The fact that most of the Pericles Gang escaped made it look like just another street brawl, whereas if they had all been disappeared or killed it would have looked suspicious. And the captured henchman was singing like a canary in one of the cellars.

However, as a sign of the patron's displeasure GALLUS ended up with only 2 aureus in hand, taking his accumulated total to 22.

Meanwhile, back at the ludus, preparations are going ahead for an unscheduled set of games. A prominent ex-Governor, Valerius Flaccus, has died back in Rome, and in his will he bequeathed funds for some one-time memorial games at Antioch (fondly believing the people there loved him). At these Flaccan funeral games GALLUS (Secutor, skills: Dodge, Attack, Crowd pleaser, +1 other not yet advised, please let me know) will be pitched against USSUR (Laquearius, skills: Celebrity, Dodge, Reflexes, Stamina) who used to belong to Ahenobarbus but was sold last year to raise some needed cash.


THE FIGHT


Gallus took reflexes as the next skill. This was a truly weird fight. Ussur started poorly and had his spear broken at the start of the fight. Despite this handicap, Ussur had extreme good luck in armour saves, surviving  a 5 damage hit (rolling 1) and a 3 damage hit (rolling 1 again). Gallus got tired, and Ussur got exhausted, a very long fight with 1 damage hits and wearing down. Ussur then lost his lasso and had to resort to improvised attacks, but was able to recover the lasso. Eventually, Ussur was brought below 0 strength, despite his remarkable saving ability. Ussur, being a celebrity, ended up on 10 on the appeal table so survived.

GALLUS Lost 3 from 8 strength. WIN
USSUR Lost 12 from 9 strength. SURVIVED APPEAL


Gallus, despite winning, was not that convincing, but at the same time, never looked in too much trouble, so a strange fight.


NEXT EPISODE


Wednesday, 28 December 2016

Antioch Season 1, Episode 6

Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.

They maybe spared Lupus because of his previous record?

Perhaps Fortuna is beginning to smile on the ludus of Ahenobarbus? A good win in a prime location will boost his reputation, and the money will help too.

GALLUS wins a further 5 aureus for the win taking his balance to 20. He is also in line to pick up a fourth skill (which do you want?).

A few days after the games, the slave Helios comes to see Ahenobarbus, as usual on the pretext of collecting rent for Athenodorus, but in fact to convey the patron's requests (= instructions).

Athenodorus is in a tricky position. As a romanised Greek he is secretly despised (but feared) by his Greek compatriots in Antioch society. The Romans while appreciating his usefulness also do not fully trust him. He also faces a medium term dilemma: suspecting that Mucianus and Vespasian are plotting to seize the throne, should he throw in his lot with them or blow the whistle? As civil war continues in the West, the potential rewards of getting it right, and risks of getting it wrong, are enormous.

As City Aedile, Athenodorus is responsible for such important but boring jobs as road maintenance, markets supervision, and water supply. The actual work of course is done by public slaves including supervisors and professionals, and by contractors. He does not have any armed force. Right now this is causing him a problem that needs to be solved discreetly.

As Helios briefs Ahenobarbus, the Blue Gate market (one of the City's smaller markets, near the Damascus Gate) is being encroached on by a local standover gang, led by Pericles. They are trying to seize control and collect the usual bribes, previously going into Athenodorus's pocket, for themselves. Or, as is suspected, for another shadowy player, even Miltiades the City Prefect, another romanised Greek, and actually a Roman citizen, to whom Athenodorus nominally reports as Aedile. Obviously he must tread carefully, but he must act.

Ahenobarbus's instructions are to form a squad and ambush Pericles's gang at the market, and "get rid of them for good". The gang usually comprises 4-6 men, none of them veterans or gladiators, only street toughs, although Pericles himself is a notorious "hard man" suspected to have committed several murders. Ahenobarbus should take enough men to do a thorough job. Getting the Pericles gang to run away is not enough as they will come back with reinforcements. And none of the many civilians who will be in the market are to be harmed. The City Watch will not show up (they will be incentivised to patrol somewhere else).

Please run this as an asymmetric SBH game. The basic street fighters on each side would be Q4 C2 but veterans and gladiators that Ahenobarbus "might have available" could be Q3 C3-4? Details up to you. If Ahenobarbus goes himself, maybe a hero or combat master? The aim is to kill or capture as many as possible, including Pericles and at least 50% of his gang members. Capture would be good as they can be tortured for information.

I had a game using “Song of Shadows and Dust” using the “abduction” scenario. I had some cardboard standees that I used (though accidentally some were medieval). Not sure if I did it right, but the evil “gang” consisted of (205 points):

2 x Henchmen (Q4 C3 Grey)
1 x Henchman with cudgel (Q4 C2 Agile, Bludgeon, Quick Grey)
1 x Savvy Henchman (Q4 C3 Determined StreetFighter)
1 x Tough Henchman (Q4 C4 Hard)
1 x Henchman with Sword (Q 4 C3 Armed, Bellicose)


The gladiators were (206 points);

Ahenobarbus (Q3 C4 Armed, Champion, Combat Master, Greedy, Hard)
Gallus (Q3 C4 Armed, Bludgeon, Hard, Stubborn)
Other (Q3 C4 Armed, Bludgeon, Quick, Stubborn)



The above picture shows the 6 gang members with black bases (circled in red) entering through an arch commemorating of triumph of some random Roman general. A bunch of civilians with white bases were milling about, the two that are highlighted in green are prostitutes who have a “distract” ability, adding 1 to a figures Q dice when within a short move (one male, one female). The gang moved first but rolled a triple failure. It was clear that Pericles was not amongst the group, and they had no strong leadership. The 3 gladiators on the other hand, moved freely and attacked.




In the above picture, Gallus (unfortunately) scored a gruesome kill on one of the gang. This was crucial as 4 of the gang members immediately fled at the sight, two off table, the other two using “grey” to disappear into the crowd. Surprisingly, one gang member remained, the savvy one with “street fighter”. The second gladiator of Ahenobarbus attacked, causing only a push back on the clever opponent. Ahenobarbus himself attacked, but only managed a draw against the wily criminal – Ahenobarbus’s “hard” skill saving him from an embarrassing knock down. The Savvy Henchman attacked back, and was himself knocked down. The other gang members continued to flee, and Gallus bound the fallen savy henchman, capturing him; with the final position below;
Though an even point fight, it was a very quick, one sided engagement. Overall, a sort of failure. The gang members were not that brave (apart from one) without Pericles. One henchman dead, one captured, and 4 escaped…..

NEXT EPISODE

Wednesday, 21 December 2016

Antioch Season 1, Episode 5

Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.

Yes it odd how often it works out like that. I found the same thing with Mago and Kemsa. Possibly some subconscious mechanism at work?

Anyway Ahenobarbus and his troop (less the unlucky GERMANICUS) return to Antioch in reasonable spirits. They have lost one of their better fighters, but overall the ludus has done OK. Ahenobarbus has presented good entertainment to the key Romans (and Roman lackeys) in the province, enhancing his prestige and making useful contacts. He has also made some money.

GALLUS has picked up the new skill "crowd pleaser" to add to "attack" and "dodge", and he gets half the special prize (the rest gies to Ahenobarbus) taking his credit balance up to 15 aureus. He has now also won three fights (v Umbris, Saburra, and Sejanus, killing the last two. And completed an important dirty tricks mission for Athenodorus. After a fairly ordinary start he seems to be gaining self confidence.

Time passes


It is now 68 AD and news is coming in about world events. Nero has been overthrown by Galba who has been proclaimed Emperor. Nobody will miss him, although it seems things are not settling down and Galba may have rivals for the throne. But that is all a long way off - news from Italy can take three months to reach Antioch. Nearer home, Vespasian and his elder son Titus have recaptured Jerusalem and seem close to exterminating the revolting Jews. This is generally welcomed, even the Jewish community in Antioch is keeping it's head down. And there is a glut of Jewish slaves on the market including many prisoners of war. Ahenobarbus is able to pick up several likely lads with fighting skills  at good prices.

Things are also proceeding for the Alexandrian Games, traditionally the first set in each new year and highly prestigious. As City Aedile, Athenodorus can place some of Ahenobarbus's men in key fixtures. GALLUS is slotted into a prime spot against LUPUS (Velite, skills: Stamina, Reflexes, Dodge).

Athenodorus is not being nice to Ahenobarbus purely out of the goodness of his heart, even though open handedness by a patron to a client is a highly regarded social virtue, bringing prestige in itself. Instead, Ahenobarbus (through the intermediary Helios) is becoming Athenodorus's chief enforcer, as he uses his political office to get things done, and enrich himself. He is becoming more Roman than the Romans, whisper his political enemies and enviers. More on thus next time, perhaps.

FIGHT


OK, quite an interesting fight. One sided in the end but skills came into full use. Gallus won with 2 big hits, one doing 6 points of damage, the other 5. Lupus, having stamina, started with 9 strength. Some highlights were Gallus getting crowd favour due to his showmanship that he was working on, which allowed him to do a very rare 7AP move (albeit with a fatigue). Lupus rolled a few 1’s for AP’s but his skill turned them into 5’s & 6’s, so it came to use, but he lost in the end. He rolled 10 for the crowd, so easily survived.

Gallus: Lost 1 from 8 strength, 2 fatigue. Win
Lupus: Lost 10 from 9 strength, 2 fatigue. Lost but survived appeal.


The fight was not THAT entertaining, so it is inexplicable why the crowd was suddenly so generous. Maybe they like fighters dressed in wolf skins?

NEXT EPISODE

Wednesday, 14 December 2016

Antioch Season 1, Episode 4

Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.

The VIP crowd that was being entertained at Athenodorus's country villa was delighted with the private games. Several other bouts took place in addition to the ones featuring they Ahenobarbus ludus. They wanted to see GALLUS fight again. Governor Mucianus himself put up a special prize of 10 aureus to see GALLUS fight SEJANUS (Retiarius, skills: Reflexes, Stamina), another fighter considered an unlucky loser last time. Ahenobarbus and his fellow lanista are happy to agree, and the fight is set up for tomorrow evening.

FIGHT


It is funny how the fights have had a consistent pattern that inexplicably fits the story line. In this case, yet again the audience was bloodthirsty. Also, both fighters have just come off a loss and were clearly carrying injuries. When I rolled for strength, I rolled 1 for Gallus – Strength 5. Then I rolled for Sejanus (higher of 2d6 due to stamina) and rolled 2 ones! (seriously), 5 strength as well. Clearly they were rushed into this by their lanistas and well underdone.

Both suffered an AP drought (again, they were underdone!), and kept their distance. Gallus got the first roll of 6 and just managed a frontal attack, causing 3 wounds. Sejanus was now injured, and did not roll enough AP to get away, but enough to get a wild throw of his net which missed by such a wide margin, onlookers were not sure whether it was just outright ineptitude. Gallus (also with low AP) did a few frontal attacks, a couple scoring 1 hit each to bring the hapless Sejanus down. By previous standards, quite a boring fight, but Ahenobarbus would have breathed a sigh of relief . When it came to the crowd roll, Sejanus rolled 7, +1 for being injured, but -1 for not inflicting any, and -1 for having no helmet. Final score 6, the audience was not happy….

Gallus – lost 0 from 5, 1 fatigue, no crowd favour, WIN
Sejanus – lost 5 from 5, 1 fatigue, no crowd favour, LOST Missio roll.


For a new skill, I would pick “Crowd Pleaser” (I need something to get the crowd moving!).

NEXT EPISODE

Wednesday, 7 December 2016

Antioch Season 1, Episode 3

Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.

GERMANICUS was brought back to the ludus on a stretcher, but Ahenobarbus's doctor is sure he will be OK, it is just massive loss of blood. But it means he will need time to recover and cannot help to solve the Paulinus problem for Athenodorus.

GALLUS returned in triumph, and just as importantly unscathed, after delivering the best win yet (OK, almost the only win) for the ludus. He wins a further 4 aureus, taking his total to 6, and he now has the skills of Dodge and Attack.

Ahenobarbus now gets another visit from Helios and they work out a plan to deal with Paulinus. The next morning GALLUS (who has been briefed as the assassin and promised wine, women and gold) lurks in the predawn darkness behind the temple of Europa, disguised as a gardener. Helios is out the front and whistles to signal the approach of Paulinus, then scarpers as agreed. GALLUS emerges to do the deed and sees not Paulinus alone, as he expected, but two men and a woman !!! One is Paulinus, who he can recognise because he is unusually tall. None of them look like bodyguards, just civilians, but he has to decide instantly what to do:

  1. Slip away and report back to Ahenobarbus.
  2. Attack Paulinus and risk inflicting collateral damage if it gets messy.
  3. Stay unseen in the shadows, observe, and wait on events.
What will he do?

Through his endeavours in the arena, Gallus has demonstrated a somewhat slow response to situations. Hopefully this will change at some point… However, in light of this, Gallus will demonstrate patience, selecting option 3, and waiting for an opportunity to act!

GALLUS hides in the shadows, unnoticed, and observes the trio walk down the narrow alley between the temple and the wall of an adjacent building (the Gardens of Mus). They open a postern door in the wall and go inside, into the Gardens. Just as GALLUS is about to follow them, two more people come from the other end of the alley and also go through the door. Then some more. Within a few moments about 20 people have gone through the door, at least half of them women, and none, except for Paulinus and his associates, well dressed. What can it mean?



It is starting to get light now and people are appearing on the streets to go about their daily business. A couple of real gardeners appear and start to sweep leaves. GALLUS will have to leave soon, or attention will be drawn to him.

Then a stroke of luck. Paulinus accompanied only by a woman comes out of the garden and they walk back along the alley. They will pass within a few yards of the skulking GALLUS. Will he:

  1. Strike now, even though it is light and there is a risk of being seen by witnesses?
  2. Get cold feet, do nothing, and go back to Ahenobarbus and report?
  3. Wait until Paulinus has gone and try to sneak through the door, into the Gardens, and satisfy his curiosity?
Gallus is in two minds, he thinks there might be something good for him behind the wall, but he will follow orders instead and go for option 1 and strike.

GALLUS'S training kicks in. He moves quickly up to Paulinus's side, from out of line of sight, and runs him through. Paulinus staggers and falls. The woman stands transfixed and horrified, and then starts to scream "murder". Worse, GALLUS thinks he recognises her from somewhere, and thinks he sees recognition in her eyes too. She turns away to try and escape, he grabs her from behind and cuts her throat. Then he runs for it, amazingly no one has intervened or raised a hue and cry (I diced for this, GALLUS was lucky!). Probably any actual witnesses peering around corners etc are slaves and want to keep their heads down. If they become involved in an investigation they will inevitably be tortured for their evidence. Slave evidence was only admissible if it had been obtained by torture. Rumsfeld and Cheney should have been Romans!

GALLUS makes it back to the ludus and reports. Ahenobarbus is relieved the business seems to have been successfully finished, and rewards GALLUS with 4 aureus (total now 10) and various other delights.

Over the next few days reports of the " 'orrible murder" circulate through the City. Rumours fly, especially about a political connection. Eventually, some days later, there is an official announcement from the office of the Governor, G Licinius Mucianus: the victims were Christians, probably murdered by hard line Jews. The Jewish community is fined 1,000 aureus which provokes some unrest but most people think they had it coming.


Here is a crime scene photo of the investigation into the murders of Paulinus and his mistress Thaiis, crypto-Christians. The evidence points to an assassination by "sicarii" - Jewish bandits and extremists. One theory is Paulinus has refused to pay protection money, or to funnel payments to the revolutionaries fighting to free Judea from the Romans. The figure shown in the photos is a slave gardener, who saw nothing, standing in the alleyway where the bodies were found. Another theory is that Mark is getting too involved in the back story !!!

Several weeks pass.

Athenodorus is proclaimed City Aedile for the coming year. There are no Games scheduled for several months because it is harvest time and many of the City plebs are away in the country as seasonal workers. Also many of the elite retire to the comfort of their country estates to escape the heat.

However Athenodorus is organising some private amusement for himself and his cronies at his villa a few miles south of the City, on the coast. Ahenobarbus receives a 'request' to attend and bring some gladiators. It is understood there will be some VIP guests attending. Good entertainment is essential and will be well rewarded.

There is a decent-sized natural arena near the villa, where the bouts will be staged. Arrangements are made for the following match ups:

GERMANICUS (no skill) v CARVILIOS (Hoplomachus, 1 skill, Attack)
GALLUS (Attack, Dodge) v BRASUS (Thraex, 2 skills: Reflexes, Dodge)


As the games begin, Ahenobarbus notices a small group of Romans with Athenodorus and a couple of his romanised Greek friends. There are guards discreetly posted. He thinks he recognises the Governor, Mucianus, and also Vespasian who is supposed to be in the south conquering the Jews. But he has no time or inclination to dwell on this, politics is not for people like him.

Note: Even though it is a “private” fight, I played with the working the crowd rules, as the attendees could still cheer on gladiators e.t.c. – it proved important in the first fight

FIRST FIGHT

This was the toughest fight of Gallus’s career, and at the same time, one of the most entertaining fights witnessed. It took a long time, a really long time. For most of the fight, Gallus was on top, Carvillos was both injured and exhausted, but just stayed in the fight. It was a fight of small hits that accumulated. Eventually, Gallus also became injured an exhausted. The crowd really got into it, cheering on both gladiators at various times. It was in fact the wild cheers that kept the fighters going – Gallus had to overcome a -3 to AP (injured + exhausted) and could not even perform a simple pivot, without the crowd egging him on. Carvillo ended proceedings with a double 2 special hit. A 5 was rolled for the appeal, but there were enough bonuses to get it to 8, so Gallus survived. Gallus was on top for most of the fight, but Carvillos only really came back at the very end. Gallus is seriously considering conversion to some strange cult, like that of Mithras, as he heard gladiators gain some luck from that god.

Gallus: Lost 8 from 10, 2 crowd factors, 10+ fatigues Lost, but survived appeal
Carvillos: Lost 5 from 7, 1 crowd factor, 10+ fatigues, Won


SECOND FIGHT

This was a really hard fight for Germanicus as Brasus had the attack skill, which allowed him aggressively push the lightly armoured Germanicus around. It was very quick, two fast hits in and Germanicus was felled in a few moves. It went to appeal, but there was a final modified score of 4 – curtains…….

Germanicus: Lost 8 from 7, 0 crowd, Lost, and lost appeal, Dead
Brasus: Lost 0 from 6, 1 crowd, Won


That was the situation, in the private fight, it is in the hands of the host…. One thing that was distressing, the tendency of harsh crowds is too be unforgiving at the end, being it private grouping or large arenas. What is wrong with these Antiochans? Ahenobarbus must be tearing his red hair out.

NEXT EPISODE

Wednesday, 30 November 2016

Antioch Season 1, Episode 2

Following on from the last episode, we carry onto the next round. Mark's posts are in blue, mine are in green, and any post-editing commentary are in red. The gladiator rules used are Munera Sine Missione. Each round will be posted as a weekly episode.

Well that was a decisive opening round. The favoured one KIA on his first appearance!

Let me know if you want me to start another gladiator from my poor start. As Gallus’s first skill, I will take Dodge, as I think he needs to improve survival skills at this stage.

Ahenobarbus was not very happy about this initial showing, although considering it was only the matinee, not too much damage done ... The crowd saw a good fight with GALLUS and plenty of blood with SCORPU. And Ahenobarbus was able to make a quarter-aureus selling the dead body to the lion keepers.

GALLUS earns 2 aureus for the day's work, which becomes his starting balance. And the Dodge skill, as you indicated.

A few days later as Ahenobarbus was busy in a training session with ALUCIO, (another gladiator in the ludus who is subject to violent mood swings that affect his fighting capability) and wondering if the new herbal medication he had been told about would do any good, he got a visit from Helios, who he knew well, one of Athenodorus's slave secretaries and confidential general agents.

(After some discussion, it was decided to run a replacement gladiator, Germanicus, who is a dimacheri - otherwise it would have been the crazy Alucio.)

Helios explained that Athenodorus had heard about the mixed fortunes of Ahenobarbus's fighters the week before, and wanted to make an offer. Athenodorus would be prepared to give Ahenobarbus his gladiator GERMANICUS (Dimachaerus, no skills) at no cost, and pull strings to get Ahenobarbus two prime time slots at the Games of Diana, if Ahenobarbus would just arrange something for him ...

Athenodorus was up for the prestigious office of City Aedile this year, but his main opponent, Paulinus, was getting traction and looked like winning. Now, if he could be removed before the election which is just after the Games ... He would be an easy target as he normally had no bodyguards and often visited an obscure temple, alone, in the early morning when no one was around.

Ahenobarbus agreed, indeed he had no choice as a freedman client was totally expected to obey the commands of his patron. He would think about it later, after the Games.

The Games of Diana duly arrived and as promised there were two prime time slots for Ahenobarbus's men:

GALLUS (now well recovered) (Secutor, Dodge skill) will fight SABURRA (Gaetulian, Reflexes skill)
GERMANICUS (Diamachaerus, no skills) will fight SENECIO (Myrmillo, Dodge Skill)

Ahenobarbus was grateful for this opportunity given by his patron, but nervous as his men lined up against opponents who were nominally superior in skills. However if successful the prize money would be lavish.

One thing that is apparent is that the crowd of Antioch is not only hard to please but quite bloodthirsty!
FIRST FIGHT


It was clear that Gallus was a lot more determined in this fight, and was better prepared with a strength of 8 vs Saburra’s 5. Saburra was very tricksy, he came out quite fast and got a couple of good javelin throws into the flanks, but Gallus’s armour proved too strong. Saburra then lunged with his sword in a moment of opportunity, but yet again was unable to cut through the armour. Despite his energetic performance, Saburra was only able to gain very modest crowd support for his boldness and many attempts at showmanship. All the time was also the watchful but clumsy referee, who inexplicably got in the way a few times. Then came that moment, Gallus rolled 6AP, enough to move the referee away from protecting Saburra’s flank (must have been bribed…) and got a massive 6 strength hit in which Saburra failed to save against. The crowd, who never really warmed up to Saburra, gave the thumbs down. (as will be discovered later on, the thumbs down here was quite fortunate for Ahenobarbus)

Gallus: lost 0 from 6, favour points 0. Won.
Saburra: lost 6 from 5, favour points 1. Lost Appeal modified result 6. Dead.

SECOND FIGHT


This was one of the best fights of the day, but again, the crowd was hard to work. Senecio started strong (why does everyone get the “jump” on Ahenobarbus’s gladiators?) and attacked a few times with many misses and only scoring 1 wound. He did get 1 favour in that time, which was poor reward for a strong opening. Gemanicus bided his time then came in with a strong flank attack doing 5 damage, injuring Senecio. But Senecio was one to never quit, despite the AP penalty on his wound, he drew upon the crowd support to just perfectly time a flank attack. It was a dismal miss, and Senecio was now “tired” (but not yet emotional). Gambling money was flying on Germanicus to close this out. However, the wily Senecio wrong footed Germanicus and got a 4 hit in, causing serious injury. Germanicus recovered to get a few attacks in (all misses) and was on the brink of tiredness, but garnered 1 favour from the crowd for the fight back. Germanicus then came to life and had a powerful strike on the unshielded flank of the slowed Senecio with enough damage to win the fight, but the sword glanced off the helmet as Senecio’s armour held firm. Senecio then countered and struck Germanicus who fell.

Germanicus: lost 7 from 7, favour points 1 (5 fatigue). Lost but survived Appeal.
Senecio: lost 5 from 8, favour points 0 (5 fatigue). Won.

The appeal roll was interesting here. The roll was 4. As Germanicus did not have a helmet it dropped to 3. It looked like curtains. But.. +1 for being injured, +1 both gladiators tired or exhausted, +1 for injuring opponent, +1 for favour point. Just got to 7 to survive! Luckily Saburra was not spared, as the -1 from this would have finished Germanicus off.

The next skill Gallus will choose is Attack.

NEXT EPISODE

Wednesday, 23 November 2016

Antioch Season 1, Episode 1

Introduction
Munera Sine Missione are a fast playing set of gladiator rules that can throw up a surprising amount of narrative. A major advantage is that they can be easily played solo.

This is part of a series of campaigns that myself and Mark Stevens played by email. It was run as a "solo" campaign with a GM; one player plays out the arena fights, whereas the GM controls the storyline between fights. The idea was that the "in-between" events were a set of multiple choices (or played out as a skirmish using the Song of Shadows and Dust rules), and that it should not be too dangerous for the gladiator.

The first campaign we played was Leptis Magna, this is our second campaign. The roles were reversed, I was the "player" using my miniatures and conducting the fights, Mark was the "games master".  It was played to a conclusion in 3 weeks in May 2015; all communication was via email.

Setting
The campaign is set in Antioch, in the province of Syria in the last years of Nero's reign. The timeline follows on from the end of the Leptis Magna campaign.

From my list of gladiators, I used Scorpu, a Retiarius, and Gallus, a Secutor.

Below are the emails that passed back and forth - Marks entries are in blue, mine are in green. Any post edit comments are in red. I will post the whole campaign, round by round, on a weekly basis.

Campaign Rules background
For the Lanista to make a reasonable return on a gladiator, the gladiator needs to repay an amount of 100 gold aureus to the Lanista. This is repaid from a gladiators share of the winnings. Extra money can be earned in side activities. Depending on how the story goes, the Lanista might also sell the gladiator to another Familia. Or the gladiator could win the rudis and be freed!

Gladiator Background Story
It is 67 AD in the Roman Empire, in Antioch, Syria. Nero is Emperor, but is unpopular and lurid stories circulate. However for most people away from Rome, and not politically involved, it does not mean very much. Of more interest is the news from Judea in the south where the Jews, always troublemakers, have revolted against Roman rule. Last year came the shocking news of a major Roman defeat by these Jews. Now, reinforcements have arrived and several legions have marched south under T F Vespasianus, to deal with them. There has been some unrest in the city of Antioch, as the large Jewish minority (always hating the Greeks who are the dominant population) stirs up trouble in the markets, demanding more religious freedom, and execution of members of some bizarre sect that has apparently broken away from them.


Marcus Ulpius Ahenobarbus ("brass beard") is a former gladiator - probably from the Rhine provinces, he himself cannot really remember - who made it in Antioch, a major city of the Empire. After he won Primus Palus on the local circuit, he was freed and his old Master financed him to start a small ludus. He must now start with his small squad of inexperienced men and try and establish himself. Luckily the patronage of his former master, Gaius Ulpius Athenodorus, will come in useful as Athenodorus (a romanised Greek) is an influential man in the city. As a freedman, Ahenobarbus took his middle name from his former master as a sign of respect and clientage, as is the usual practise.

Ahenobarbus's two most promising recruits are SCORPU (a Retiarius, as was Ahenobarbus himself in his earlier career) and GALLUS (a Secutor). For the Trojan Games coming up next week, Ahenobarbus has been able to get these two fighters onto the roster, although only in the late afternoon shift. However, as he reflected, you have to start somewhere. The potential prize money is only a measly 2 aureus per game, although the City collegia, who sponsor these Games, can give a further 2-4 aureus as a donative to a fighter who puts on a really good show.

SCORPU will be fighting ASTINAX

GALLUS will be fighting UMBRIS

None of these men has any skills, they are all rookies.

In preparing his men for their first fight, Ahenobarbus emphasises the high stakes: the whole future of the ludus could be on the line.

Over to you ...

On a blistering hot day they took the field.

FIRST FIGHT


This was a real street fight blow for blow type thing. At first, Umbris with his better speed got some strong side attacks in, but could not cut through the armour of Gallus. The crowd appreciated his enthusiasm though and he started to gain favour. Gallus looked out of sorts but did some counter attacks, but the shield of Umbris saved wounds a number of times except for one hit that got through for 2 damage. Umbris then did a very strong attack on Gallus’s unshielded flank, doing 6 damage, seriously wounding Gallus. Gallus, though slowed, continued to attack earning the praise of the crowd, and he had to draw on this to keep him going. Just when all seemed lost, Gallus made the perfect strike (double 6 event) and took down Umbris, who, unexpectedly, fell. Umbris survived the appeal as he won some praise for his efforts, and many thought he was the better gladiator. A feature of the fight was both gladiators working the crowd quite well.

Gallus: lost 6 from 9 strength. Won 3 favour points, spent 2. Win
Umbris: lost 10 from 9 strength. Won 3 favour points, spent none. Survived Appeal with final result of 9.

SECOND FIGHT

Something seemed amiss in the Ahenobarbus ludus, first there was the lucky win of Gallus, and now Scorpu seemed underdone, with a 7 strength vs a 10 strength Astinax. Despite being the slower gladiator, Astinax charged up to a sluggish Scorpu and hit him for 6 damage. Scorpu recovered slightly and got the trident through for 1 damage. Scorpu, (with atrocious AP rolls) kept his distance but Astinax rushed him. At close quarters, Scorpu dislodged the shield from Astinax (double 5 event) in a disadvantaged attack. Astinax, though, was able to jump back, pick up his shield, advance and attack (with really good AP rolls), A further hit of 3 felled Scorpu who appealed, but the crowd was not generous and gave him the thumbs down…. Unlike the first fight, neither gladiator was able to work the crowd, a very dour, spartan affair, no wonder the crowd was in an unforgiving mood.

Scorpu: lost 9 from 7 strength. No favour points. Lost Appeal final result of 6.
Umbris: lost 1 from 10 strength. No favour points. Win.